Difference between revisions of "StartAction"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Redirected page to Global Command: startAction)
 
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#REDIRECT [[Global Command: startAction]]
<span class="bold">Command History</span>
 
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<div class="alt-bg">Available since v3.7</div>
 
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Allows you to start any "called by other action" you include!
 
 
 
 
 
Syntax:
 
<syntaxhighlight>
 
startAction(action)
 
</syntaxhighlight>
 
 
 
 
 
Example 1: basic start action method
 
<syntaxhighlight enclose="div">
 
--[[
 
!important: you must take care when using this method that there is only one instance of the action you are calling.
 
--]]
 
 
 
-- shortened get action method; !important: see comment above!
 
startAction("Actions[action_name]")
 
 
 
 
 
-- full get action method; !recommended
 
startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
</syntaxhighlight>
 
 
 
Example 2: start action via a variable
 
<syntaxhighlight>
 
-- you can of course use variables with actions stored in them instead!
 
local act = getObject("Actions[action_name]")
 
startAction(act)
 
</syntaxhighlight>
 
 
 
 
 
 
 
<span class="bold underline">Arguments</span>
 
 
 
<span class="bold">action</span>: path <br/>
 
The path to the action to be started! ("path"."object_id"."action")
 
 
 
 
 
<span class="bold underline">Flags</span>
 
 
 
none
 
 
 
 
 
<span class="bold underline">Return</span>
 
 
 
<span class="bold">visionaireObject</span> <br/>
 
The visionaire object representing the active action!
 
{{i18n|StartAction}} <br/>
 
{| class="tbl-ds"
 
|-
 
|<span class="bold">Relevant Pages</span>: [[StopAction|stopAction]]
 
|}
 

Latest revision as of 13:34, 19 May 2023