Difference between revisions of "StartAction"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Redirected page to Global Command: startAction)
 
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==startAction==
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#REDIRECT [[Global Command: startAction]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
 
 
 
<div class="command-doc">Starts an action. If the action is already running a new active action for the action data object is started.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">startAction(action)</pre>
 
===Arguments===
 
====action====
 
:'''"object path"|"object id"|object''' - Visionaire object which specifies an action.
 
===Flags===
 
===Return Values===
 
;visionaireObject
 
:The visionaire object representing the active action.
 
===Examples===
 
Example 1:  
 
<syntaxhighlight>
 
startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
</syntaxhighlight>
 
Example 2:
 
<syntaxhighlight>
 
local act = getObject("Actions[action_name]")
 
startAction(act)
 
</syntaxhighlight>
 

Latest revision as of 13:34, 19 May 2023