StartAnimation

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 15:38, 12 March 2013 by AFRLme (talk)

Command History

Available since v3.7


Allows you to play any animation; if the animation is already playing then the existing animation is returned!


Syntax:

startAnimation(animation, reverse=true/false)


Example 1: basic start animation method (default direction)

--[[
!important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
--]]

-- shortened get animation method; !important: see comment above!
startAnimation("Animations[animation_name]")


-- full get animation method; !recommended
startAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")

Example 2: basic start animation method (reverse direction)

-- shortened get animation example; !important: see comment in "example 1"!
startAnimation("Animations[animation_name", true)

Example 3: start animation via a variable

-- you can of course use variables with animations stored in them instead!
local anim = getObject("Animations[animation_name]")
startAnimation(anim) -- default direction!
startAnimation(anim, true) -- reversed direction!


Arguments

animation: path
The path to the animation to be started! ("path"."object"."animation")


Flags

reverse: bool
True will play the animation in reverse, whereas false will play the animation forwards! (false is default)


Return

visionaireObject
The visionaire object representing the active animation!


Relevant Pages: stopAnimation