StartAnimation

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 22:28, 30 September 2014 by Vis apiuser (talk)

startAnimation

Available since: v3.0
Starts an animation. If the animation is already running the existing animation is returned.

Lua Syntax:

startAnimation(animation [, reverse])

Arguments

animation

"object path"|"object id"|object - Visionaire object which specifies an animation.

reverse

true|false - If true the animation is played in reverse order. Default value is false.

Flags

Return Values

visionaireObject
The visionaire object representing the active animation.

Examples

Example 1:

startAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]"))

Example 2:

local anim = getObject("Animations[animation_name]")
startAnimation(anim)