Difference between revisions of "StopAction"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
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==stopAction==
<span class="bold">Command History</span>
 
<div class="mw-collapsible-content">
 
<div class="alt-bg">Available since v3.7</div>
 
</div></div>
 
  
 +
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
  
Allows you to stop any "called by other action" you include!
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<div class="command-doc">Stops a running action. If the action is not found (because it is not running) nothing happens.</div>
  
 
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Lua Syntax:
Syntax:
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<pre class="command-syntax">stopAction(action)</pre>
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===Arguments===
 +
====action====
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:'''"object path"|"object id"|object''' - Visionaire object which specifies an action.
 +
===Flags===
 +
===Return Values===
 +
None.
 +
===Examples===
 +
Example 1:  
 
<syntaxhighlight>
 
<syntaxhighlight>
stopAction(action)
 
</syntaxhighlight>
 
 
 
Example 1: basic stop action method
 
<syntaxhighlight enclose="div">
 
--[[
 
!important: you must take care when using this method that there is only one instance of the action you are calling.
 
--]]
 
 
-- shortened get action method; !important: see comment above!
 
stoptAction("Actions[action_name]")
 
 
 
-- full get action method; !recommended
 
 
stoptAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
stoptAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
</syntaxhighlight>
 
</syntaxhighlight>
 
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Example 2:  
Example 2: stop action via a variable
 
 
<syntaxhighlight>
 
<syntaxhighlight>
-- you can of course use variables with actions stored in them instead!
 
 
local act = getObject("Actions[action_name]")
 
local act = getObject("Actions[action_name]")
 
stoptAction(act)
 
stoptAction(act)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
 
 
<span class="bold underline">Arguments</span>
 
 
<span class="bold">action</span>: path <br/>
 
The path to the action to be stopped! ("path"."object_id"."action")
 
 
 
<span class="bold underline">Flags</span>
 
 
none
 
 
 
<span class="bold underline">Return</span>
 
 
none
 
{{i18n|StopAction}} <br/>
 
{| class="tbl-ds"
 
|-
 
|<span class="bold">Relevant Pages</span>: [[StartAction|startAction]]
 
|}
 

Revision as of 18:12, 22 November 2013

stopAction

Available since: v3.0
Stops a running action. If the action is not found (because it is not running) nothing happens.

Lua Syntax:

stopAction(action)

Arguments

action

"object path"|"object id"|object - Visionaire object which specifies an action.

Flags

Return Values

None.

Examples

Example 1:

stoptAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")

Example 2:

local act = getObject("Actions[action_name]")
stoptAction(act)