Difference between revisions of "StopAnimation"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> <b>Command History</b> <div class="mw-collapsible-co...")
 
(Redirected page to Global Command: stopAnimation)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
+
#REDIRECT [[Global Command: stopAnimation]]
<b>Command History</b>
 
<div class="mw-collapsible-content">
 
<div style="background:#ebebeb" width="100%">Available since <span style="color:orange">v3.7</span></div>
 
</div></div>
 
 
 
 
 
Allows you to stop any active animation; if the animation is not active then nothing happens!
 
 
 
 
 
Syntax:
 
<syntaxhighlight>
 
stopAnimation(animation)
 
</syntaxhighlight>
 
 
 
 
 
Example 1: basic stop animation method
 
<syntaxhighlight>
 
--[[
 
!important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
 
--]]
 
 
 
-- shortened get animation method; !important: see comment above!
 
stopAnimation("Animations[animation_name]")
 
 
 
 
 
-- full get animation method; !recommended
 
stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
 
</syntaxhighlight>
 
 
 
Example 2: stop animation via a variable
 
<syntaxhighlight>
 
-- you can of course use variables with animations stored in them instead!
 
local anim = getObject("Animations[animation_name]")
 
stoptAnimation(anim)
 
</syntaxhighlight>
 
 
 
 
 
 
 
<b><u>Arguments</u></b>
 
 
 
animation: path <br/>
 
The path to the animation to be stopped! ("path"."object"."animation")
 
 
 
Flags: none
 
 
 
Return: none
 
{{i18n|StopAnimation}}
 

Latest revision as of 13:36, 19 May 2023