Difference between revisions of "StopSound"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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==stopSound==
 
==stopSound==
  
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
+
<div class="command-min-version-info">Available since: <span class="command-min-version">v4.0</span></div>
  
 
<div class="command-doc">Stops the specified sound.</div>
 
<div class="command-doc">Stops the specified sound.</div>
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stopSound(soundID)
 
stopSound(soundID)
 
</syntaxhighlight>
 
</syntaxhighlight>
[[Category:Player Commands]]
 

Revision as of 22:28, 30 September 2014

stopSound

Available since: v4.0
Stops the specified sound.

Lua Syntax:

stopSound(soundID)

Arguments

soundID

int - ID of the sound which should be stopped

Flags

Return Values

status
True if sound was stopped successfully, false otherwise.

Examples

Example 1:

local soundID = getSoundId('vispath:sounds/example.ogg')
stopSound(soundID)