UpdateData (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:28, 21 August 2022 by AFRLme (talk | contribs)
Name Type By
updateData({t}) Definition AFRLme

This small function allows you to quickly update multiple types of data by passing a linked table through the function.


Available Data Types
Bool: a boolean value containing true or false
Int: an integer number, i.e: 7
Str: a string of text, i.e: "hello world"


Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. Usage example: update all visobj listed in the linked table.

local tbl = {

{name = "condition_1", val = true, typ = "bool"},
{name = "condition_2", val = false, typ = "bool"},
{name = "value_1", val = 10, typ = "int"},
{name = "value_1", val = "hello world", typ = "str"}

}

updateData(tbl)


Main Script

function updateData(t)
 for i = 1, #t do -- iterate through table stored in the t input variable
  if t[i].typ == "bool" then -- check if condition
   Conditions[ t[i].name ].Value = t[i].val -- update condition
  elseif t[i].typ == "int" then -- check if value (number)
   Values[ t[i].name ].Int = t[i].val -- update value
  elseif t[i].typ == "str" then -- check if value (string)
   Values[ t[i].name ].String = t[i].val -- update value
  end
 end
end


Syntax Breakdown

Name Type Description
t table This should be a table or linked table containing the "names" of the visobj that you want to update, along with the "data type", & the data value.