Difference between revisions of "VisionaireObject Command: getFloat"

From The Official Visionaire Studio: Adventure Game Engine Wiki
 
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|-
 
|-
 
| field
 
| field
| int
+
| integer
 
| The field which specifies a decimal value. The field type must be "t_float".
 
| The field which specifies a decimal value. The field type must be "t_float".
 
''Specify the field constant name (V + object table name in singular + field name) or the field id, see the example.''
 
''Specify the field constant name (V + object table name in singular + field name) or the field id, see the example.''

Latest revision as of 21:13, 11 August 2023

Returns the decimal value of a VisionaireObject field.


Syntax

getFloat(field)


Parameters

Parameter Type Description
field integer The field which specifies a decimal value. The field type must be "t_float".

Specify the field constant name (V + object table name in singular + field name) or the field id, see the example.


Return values

Type Description
decimal The decimal value of the field.


Examples

Example 1: Get the current size of a character.

-- Specify the field constant name or the field id
local char_size = getObject("Characters[hero]"):getFloat(VCharacterSize)
local char_size = getObject("Characters[hero]"):getFloat(749)

-- The shorthand notation offers a more convenient way to achieve the same
local char_size = Characters["hero"].Size