Difference between revisions of "Visionaire Studio Licenses"

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== 1: Evaluation ==
== License Option 1: Evaluation ==
 
 
 
* Visionaire Studio 4.x is available as a free evaluation version for Windows and Mac OS X. This version can be used for extensive testing, without any time limit enforcement.
 
* Visionaire Studio 4.x is available as a free evaluation version for Windows and Mac OS X. This version can be used for extensive testing, without any time limit enforcement.
 
* Projects can not be compiled into a working executable file (.exe), which would be used by third parties to play the game.
 
* Projects can not be compiled into a working executable file (.exe), which would be used by third parties to play the game.
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* The evaluation version of Visionaire Studio is for non-profit use only. Commercial distribution of your game is prohibited.
 
* The evaluation version of Visionaire Studio is for non-profit use only. Commercial distribution of your game is prohibited.
  
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<br/>You can download it [http://www.visionaire-studio.net/cms/visionaire4-english here].
  
You can download it [http://www.visionaire-studio.net/cms/visionaire4-english here].
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== 2: Indie Individual User (€49) ==
 
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
 
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* If your team consists of more than one developer (the developer being the people working with the Visionaire Studio Editor), then you will need to acquire the [[Visionaire_Studio_Licenses#License_Option_3:_Indie_Multi-User_.28.E2.82.AC99.29|multi-user license]].
== License Option 2: Indie Individual User (€49) ==
 
 
 
* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms, please see: [[Player_FAQ#Platforms|platforms]] under [[Player_FAQ|player_faq]] for more information.
 
* If your team consists of more than one developer (the developer being the people working with the Visionaire Studio Editor), then you will need to acquire the multi-user license.
 
 
* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
 
* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
 
* Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]] must be purchased.
 
* Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]] must be purchased.
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
 
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
  
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<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-indie-single-user.html here].
  
Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-indie-single-user.html here].
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== 3: Indie Multi-User (€99) ==
 
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
 
 
== License Option 3: Indie Multi-User (€99) ==
 
 
 
* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms, please see: [[Player_FAQ#Platforms|platforms]] under [[Player_FAQ|player_faq]] for more information.
 
 
* This license is valid for multiple developers working on your game project.
 
* This license is valid for multiple developers working on your game project.
 
* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
 
* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
 
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
  
 +
<br/>Order it from [https://www.visionaire-studio.net/shop/article/lizenzoption-3-indie-multi-user.html here].
  
Order it from [https://www.visionaire-studio.net/shop/article/lizenzoption-3-indie-multi-user.html here].
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== 4: Mobile (€490) ==
 
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* The mobile license allows users to commercially distribute their games in mobile markets, such as: iOS Store, Google Play, etc. (win, mac & linux distribution is also permitted).
 
 
== License Option 4: Mobile (€490) ==
 
 
 
* The mobile license allows users to commercially distribute their games in mobile markets, such as: iOS Store, Google Play, etc.
 
 
* The fee of €490 has to be paid per game. There are no restrictions for worldwide digital distribution of your game.
 
* The fee of €490 has to be paid per game. There are no restrictions for worldwide digital distribution of your game.
 
* This license is valid for multiple developers working on your game project.
 
* This license is valid for multiple developers working on your game project.
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) is allowed without any limitations, as long as it does not violate other license terms.
 
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) is allowed without any limitations, as long as it does not violate other license terms.
  
 +
<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-mobile-license.html here].
  
Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-mobile-license.html here].
+
== 5: Professional (€1490) ==
 
 
 
 
== License Option 5: Professional (€1490) ==
 
 
 
 
* Games which are developed with this license can be distributed as a digital, or physical product without any further fees or limitations, for Windows, Mac, Linux, iOS, and Android.
 
* Games which are developed with this license can be distributed as a digital, or physical product without any further fees or limitations, for Windows, Mac, Linux, iOS, and Android.
 
* The fee of €1490 has to be paid per game.
 
* The fee of €1490 has to be paid per game.
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section is allowed without any limitations.
 
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section is allowed without any limitations.
  
 +
<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-professional-license.html here].
  
Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-professional-license.html here].
+
== 6: Education (€250) ==
 
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
 
 
== License Option 6: Education (€250) ==
 
 
 
* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms, please see: [[Player_FAQ#Platforms|platforms]] under [[Player_FAQ|player_faq]] for more information.
 
 
* This license is valid for multiple students.
 
* This license is valid for multiple students.
 
* Non-profit use only. If a student wants to distribute their game for profit, then they will have to acquire one of the licenses (above), that reflect their needs.
 
* Non-profit use only. If a student wants to distribute their game for profit, then they will have to acquire one of the licenses (above), that reflect their needs.
* You must have valid faculty credentials (proof) to purchase this license.
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* You must have valid education faculty credentials (proof) to purchase this license.
 
 
 
 
For more information, please send Thomas a message via [http://www.visionaire-studio.net/Marvel here].
 
  
 +
<br/>For more information, please send Thomas a message via [http://www.visionaire-studio.net/Marvel here].
  
 
== Further Information ==
 
== Further Information ==
 
 
If there are any doubts or concerns about which license model applies to you, then please don't hesitate to contact the Visionaire Studio Team, for further information.
 
If there are any doubts or concerns about which license model applies to you, then please don't hesitate to contact the Visionaire Studio Team, for further information.
  
 
=== Crowdfunding ===
 
=== Crowdfunding ===
 
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Crowdfunding (on platforms such as [https://www.kickstarter.com Kickstarter], [https://www.indiegogo.com Indiegogo], [http://www.gofundme.com Gofundme], etc) is the modern day method of obtaining funds for your project without having to go through a publisher. With this concept it is possible for clients to buy/preorder your game before it is finished. In general it is allowed to use crowdfunding for games created with Visionaire. Depending on the funding income and prize context of pledge levels, it may be necessary to purchase the [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]], or the [[Visionaire_Studio_Licenses#License_Option_5:_Professional_.28.E2.82.AC1490.29|professional license]].
Crowdfunding (on platforms such as [https://www.kickstarter.com Kickstarter], [https://www.indiegogo.com Indiegogo], [http://www.gofundme.com Gofundme], etc.) is the modern day method of obtaining funds for your project without having to go through a publisher. With this concept it is possible for clients to buy/preorder your game before it is finished. In general it is allowed to use crowdfunding for games created with Visionaire. Depending on the funding income and prize context of pledge levels, it may be necessary to buy a higher license.
 
  
 
=== Branding ===
 
=== Branding ===
 
 
This term means that you are required to show the Visionaire logo for at least 2 seconds on game launch, in your main menu, or in the credits. The logo must have a minimum width of 15% of the width of your game resolution. If you need an individual/unusual form of branding due to your game design then you have to contact the Visionaire Team first and get it approved.  
 
This term means that you are required to show the Visionaire logo for at least 2 seconds on game launch, in your main menu, or in the credits. The logo must have a minimum width of 15% of the width of your game resolution. If you need an individual/unusual form of branding due to your game design then you have to contact the Visionaire Team first and get it approved.  
  
 
=== General ===
 
=== General ===
 
+
The Visionaire Studio Team has the right to determine which bug fixes and feature updates will be included in each update of Visionaire Studio. All updates and bug fixes of Visionaire Studio 4.x are provided for free to 4.x license holders. A new license will be required for Visionaire Studio 5.x.{{toc}}
The Visionaire Studio Team has the right to determine which bug fixes and feature updates will be included in each update of Visionaire Studio. All updates and bug fixes of Visionaire Studio 4.x are provided for free. A new license will be required for Visionaire Studio 5.x.
 

Latest revision as of 15:44, 10 January 2015

1: Evaluation

  • Visionaire Studio 4.x is available as a free evaluation version for Windows and Mac OS X. This version can be used for extensive testing, without any time limit enforcement.
  • Projects can not be compiled into a working executable file (.exe), which would be used by third parties to play the game.
  • The evaluation version is limited to 10 scenes; in general, which should be more than enough, to create a technical demo for showcasing your game/project.
  • The evaluation version of Visionaire Studio is for non-profit use only. Commercial distribution of your game is prohibited.


You can download it here.

2: Indie Individual User (€49)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • If your team consists of more than one developer (the developer being the people working with the Visionaire Studio Editor), then you will need to acquire the multi-user license.
  • This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
  • Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a mobile license must be purchased.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).


Order it from here.

3: Indie Multi-User (€99)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • This license is valid for multiple developers working on your game project.
  • This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
  • Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a mobile license must be purchased.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).


Order it from here.

4: Mobile (€490)

  • The mobile license allows users to commercially distribute their games in mobile markets, such as: iOS Store, Google Play, etc. (win, mac & linux distribution is also permitted).
  • The fee of €490 has to be paid per game. There are no restrictions for worldwide digital distribution of your game.
  • This license is valid for multiple developers working on your game project.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) is allowed without any limitations, as long as it does not violate other license terms.


Order it from here.

5: Professional (€1490)

  • Games which are developed with this license can be distributed as a digital, or physical product without any further fees or limitations, for Windows, Mac, Linux, iOS, and Android.
  • The fee of €1490 has to be paid per game.
  • This license is valid for multiple developers working on your game project.
  • Branding (see branding section) of your game is optional.
  • Crowdfunding (see crowdfunding section is allowed without any limitations.


Order it from here.

6: Education (€250)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • This license is valid for multiple students.
  • Non-profit use only. If a student wants to distribute their game for profit, then they will have to acquire one of the licenses (above), that reflect their needs.
  • You must have valid education faculty credentials (proof) to purchase this license.


For more information, please send Thomas a message via here.

Further Information

If there are any doubts or concerns about which license model applies to you, then please don't hesitate to contact the Visionaire Studio Team, for further information.

Crowdfunding

Crowdfunding (on platforms such as Kickstarter, Indiegogo, Gofundme, etc) is the modern day method of obtaining funds for your project without having to go through a publisher. With this concept it is possible for clients to buy/preorder your game before it is finished. In general it is allowed to use crowdfunding for games created with Visionaire. Depending on the funding income and prize context of pledge levels, it may be necessary to purchase the mobile license, or the professional license.

Branding

This term means that you are required to show the Visionaire logo for at least 2 seconds on game launch, in your main menu, or in the credits. The logo must have a minimum width of 15% of the width of your game resolution. If you need an individual/unusual form of branding due to your game design then you have to contact the Visionaire Team first and get it approved.

General

The Visionaire Studio Team has the right to determine which bug fixes and feature updates will be included in each update of Visionaire Studio. All updates and bug fixes of Visionaire Studio 4.x are provided for free to 4.x license holders. A new license will be required for Visionaire Studio 5.x.