Difference between revisions of "Visionaire Studio Licenses and Publishing draft-2"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<span class="large">Freeware (budget n/a)</span><span style="float:right;">[http://www.visionaire-studio.net/cms/visionaire-studio-2.html Download Here]</span>
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<span class="large">Freeware
 
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<span class="bold">Price</span>: €0 <br/>
 
<span class="bold">Price</span>: €0 <br/>
<span class="bold">Titles</span>: 0 (unlimited [v2]) <br/>
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<span class="bold">Titles</span>: 0 (unlimited) <br/>
<span class="bold">Platforms</span>: n/a (win, mac [v2]) <br/>
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<span class="bold">Platforms</span>: win, mac) <br/>
 
<span class="bold">Perks</span>: no
 
<span class="bold">Perks</span>: no
  

Revision as of 02:29, 31 March 2014

Please note that this is a mock-up page that contains potential license model plans for Visionaire Studio 4.0 & does not represent the current license plan options available for Visionaire Studio 3.x.

Here you can find all the information you need to know in regards to Visionaire Studio Licenses & publishing your game.
If you require any additional information or have a query then please feel free to contact us @ ... (add later)


Freeware


Price: €0
Titles: 0 (unlimited)
Platforms: win, mac)
Perks: no


Details

With the freeware version of Visionaire Studio: you can do everything, that you can do with the paid versions; minus the ability to compile & export the game executable. To be able to play your game via the freeware version you would need to distribute your entire project; resource files & all & the player would need to have Visionaire Studio installed to be able to play your game. You are not allowed to distribute your project files & resources for money while using this version. Anything you make in the freeware version will work in the paid versions.


Indie Limited (budget n/a)


Price: €69
Titles: unlimited
Platforms: win, mac, ios, android
Perks: yes (20% discount for existing 3.x license holders)


Details

The Indie Limited License grants you, the user, limited rights to develop & digitally distribute as many titles as you like for the specified platforms for a maximum retail value of €15; or the equivalent sum, in any other currency.

This license is valid between .x versions (for example: v3.0 to v3.9; you need to renew your license at v4.0)


Commercial Pro (budget of €75,000 or over)


Price: €1800
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie basic license, 10% discount for existing customers of license options 2, 3, or 4)


Details

The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title for the specified platforms, in whatever way you see fit, at whatever retail value you like. Price: €750
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie basic license, 10% discount for existing customers of license options 2, 3, or 4)


Details

The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title for the specified platforms, in whatever way you see fit, at whatever retail value you like.


Additional Info


Perks

Loyal Customer Discount Scheme: Repeat customers are entitled to 25% off of the initial platform fee.
Dev Support: Technical support may be provided by one of our Developers; if applicable. (platform export/porting, debugging etc)
Included Licenses: Indie Basic License is included with all budget based licenses.
Developer Builds: Commercial License holders are entitled to the latest (stable) developer builds of Visionaire Studio; as & when they are available.
Re-Branding: The Visionaire Studio Team can embed a custom icon & details into the game executable. You need to provide a png file for your game icon at 1024x1024px & various information such as game name (per available languages), company name & contact details such as: website & email address etc.


Available Platforms

Platform Targets Currently Available: Windows, Apple Mac, Linux. (iOS is in development, then hopefully android & linux)
Editor Currently Available For: Windows (apple mac is in development)


Compiled Game Executable

Quick note regarding the playable generic executable files you can compile via the Visionaire Studio Editor: the game executable you export may or may not meet the required standards for certain distribution platforms & services such as the Steam or Apple/Mac App stores. You may need to have a custom build done of your game & thus: you should contact us at least 2-3 months before your planned release date to see whether or not you need us to create a custom build for you or not.


Funding Solutions

Crowdfunding: funding solutions such as kickstarter & indiegogo are allowed to be used for funding your indie & commercial games. Having said that; if you raise €50k or over, then we consider you a commercial developer & would appreciate it, if you wouldn't mind purchasing whatever commercial licenses you may require - to show us a little support. This is of course completely up to you, but we hold high hopes in our - err... - hearts & minds, that you aren't all miserable stingy bugrits!


Misc Info

Please note that you will need to purchase the necessary commercial licenses if you are: wanting to release your game as a physical product in stores, sell your game for more than €15; digital or physical, are making your game for advertising purposes & or are being funded by a publisher, company or individual that has nothing to do with you or your own company etc.

Please note that the Visionaire Studio Licenses are only for Visionaire Studio itself & do not give you the right to distribute copyrighted materials, resources & media formats etc of which you don't have the permission or license for. i.e: if you want to use .mp3 for your audio, then you need to acquire a license from wherever it is; it's all a bit complicated. To avoid having to purchase additional licenses: we recommend using .ogg (vorbis) for your audio & .mkv (matroska) with VP8 WebM codec for your videos as they are both free to use commercially.

Budget based licenses have to be personally ordered through Marvel, at the minute.