Global Command: createHapticEffectConstant

From The Official Visionaire Studio: Adventure Game Engine Wiki

Create a constant haptic effect for devices which support haptic effects.

Related functions createHapticEffectCondition | createHapticEffectLeftRight | createHapticEffectPeriodic | createHapticEffectRamp | startHapticEffect | startHapticRumble | stopHapticEffect | stopHapticRumble


Syntax

createHapticEffectConstant(effectType, length, delay, level, attack_length, attack_level, fade_length, fade_level, effectDirection [, dir0, dir1, dir2])


Parameters

Parameter Type Description
effectType string Type of the effect
length int Duration of the effect in milliseconds
delay int
level int
attack_length int
attack_level int
fade_length int
fade_level int
effectDirection string
dir0 int
dir1 int
dir2 int


Return values

Type Description
integer The unique id of the created effect.


Examples

Example 1: Create a constant haptic effect and start it.

local effectID = createHapticEffectConstant('constant', 1000, -1, 0x6000, 1000, -1, 1000, -1, 'polar', 20000)
startHapticEffect(effectID)