|setAnimFrames("anim", f, t)||Definition||AFRLme|
This small function allows you to quickly set the frame range of an animation.
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. Example #1: forcing an animation to loop a single animation frame, in this case animation frame #1.
2b. Example #2: forcing an animation to loop a range of animation frames, in this case between animation frames #3 to #7.
setAnimFrames("example", 3, 7)
2c. Example #3: force animation to loop between the 3rd frame & the total amount of animation frames belonging to the animation.
setAnimFrames("example", 3, #Animations["example"].Sprites)
function setAnimFrames(anim, f, t) t = t or f -- fallback in case t equals nil if f > t then f = t end -- fallback in case f is greater than t ActiveAnimations[anim].FirstFrame = f -- update from animation frame range ActiveAnimations[anim].LastFrame = t -- update to animation frame range end
|anim||"string"||This should be a "string" value containing the name of the animation you want to affect.|
|f||integer||This should be an integer (number) value which will determine which frame will be the initial (from) frame of the linked animation (anim).|
|t||integer||This should be an integer (number) value which will determine which frame will be the final (to) frame of the linked animation (anim).|