Name |
Type
|
shaderAddEffect(effect) |
Execution
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Allows you to add various dynamic warp effects to the screen. The shader toolkit is required for this function to work.
[Expand] Available Effects
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ascii: He IS the One...
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chroma: Woah! 3D! Hope you brought your x-ray specs...
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edgeglow: Neon glow, Fast & Furious style
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fourbit: Before there was 8-bit graphics, there was 4-bit grafix...
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highlight: Does anyone have a god complex? well now now you can smite the screen with god rays!
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pearls: Unlock the inner artist in you, by turning your game into a mosaic masterpiece
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ripple1: House of Mirrors (large waves)
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ripple2: House of Mirrors (large central)
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ripple3: House of Mirrors (deep blue sea)
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ripple4: House of Mirrors (smooth central)
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warp1: Pure tiled chaos.
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warp2: Is it Jelly? or Jell-O?
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tv1: Do the Munster! Munster! (retro movie effect)
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tv2: Cheap CCTV.
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tv3: Distorted reality v1 (3D glasses sold separately)
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tv4: Distorted Reality v2 (3D glasses sold separately)
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Examples
Enable
Add effect
shaderAddEffect("tv1") -- enable tv1 effect
Disable
Remove effect
shaderRemoveEffect("tv1") -- remove tv1 effect
Syntax Breakdown
Name |
Type |
Description
|
effect |
"string" |
This should be a string value containing the effect you want to enable/disable.
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