|shaderFollowCharacter(character, zoom, delay)||Execution|
Smoothly follow the specified character around the screen. The shader toolkit is needed for this function to work.
Follow current character around the screen
shaderFollowCharacter("", 1.2, 3000) -- follow current character at 1.2x zoom over 3s per movement.
Follow a specific character around the screen
shaderFollowCharacter("character_name", 1.2, 3000) -- follow character_name at 1.2x zoom over 3s per movement.
Stop following character & restore screen viewport back to default value
shaderStopFollow(easeQuintOut) -- stop following camera & ease back to viewport default with QuintOut
|character||"string"||This should be the name of the character you want to follow; if string is empty then it will automatically follow the current character.|
|zoom||float (decimal)||This should contain the zoom amount. (1 = default)|
|delay||integer (number)||The amount of time (in milliseconds) needed to scroll &/or zoom the camera to the current characters location.|