ToggleSoundPause

From The Official Visionaire Studio: Adventure Game Engine Wiki

toggleSoundPause

Available since: v4.0
Pause/resume the specified sound.

Lua Syntax:

toggleSoundPause(soundID)

Arguments

soundID

int - ID of sound which should be paused/resumed.

Flags

Return Values

status
True if sound was successfully paused/resumed, false otherwise.

Examples

Example 1:

local soundID = getSoundId('vispath:sounds/example.ogg')
toggleSoundPause(soundID)