Difference between revisions of "Main Page"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| style="width:40%;" | '''Visionaire Studio''' is not all about clicking everywhere. We also have are own built-in text editor which allows you further ''enhance'' what is already possible with the editor alone.<br /><br />You can use it to further enhance your game, or to speed up workflow; which is all fandango, if you are more used to coding than ''wysiwyg'' visual development.<br /><br />Most of the available action parts can be accessed or manipulated through the [[Data_Structure|data structure]] tables or [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|functions]] we have already created, but you can still write your own custom functions and scripts with ease. All it takes is a little time and patience to get to grips with, and you will soon be banging scripts out left, right and center.<br /><br />We fully support Lua 5.3 and the openGL ES 2.0 shader language.<br /><br />Our text editor is based on [http://www.scintilla.org/ Scintilla].<br /><br />Here are some of the available features: | | style="width:40%;" | '''Visionaire Studio''' is not all about clicking everywhere. We also have are own built-in text editor which allows you further ''enhance'' what is already possible with the editor alone.<br /><br />You can use it to further enhance your game, or to speed up workflow; which is all fandango, if you are more used to coding than ''wysiwyg'' visual development.<br /><br />Most of the available action parts can be accessed or manipulated through the [[Data_Structure|data structure]] tables or [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|functions]] we have already created, but you can still write your own custom functions and scripts with ease. All it takes is a little time and patience to get to grips with, and you will soon be banging scripts out left, right and center.<br /><br />We fully support Lua 5.3 and the openGL ES 2.0 shader language.<br /><br />Our text editor is based on [http://www.scintilla.org/ Scintilla].<br /><br />Here are some of the available features: | ||
* Lua (5.3) & GLSL shader language (es 2.0) | * Lua (5.3) & GLSL shader language (es 2.0) | ||
+ | * Visual node based scripting system & Ilios (custom scripting language for visonaire added in 5.x) | ||
* Color syntax highlighting | * Color syntax highlighting | ||
* Collapsible blocks | * Collapsible blocks |
Revision as of 12:27, 28 May 2020
Fast and Easy to Use
Whatever your background, Visionaire Studio has many features for you to take advantage of! | |
Visionaire Studio is great for quickly getting ideas down as you can do everything without having to type a single line of code. You just click and select! Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code. Visionaire also provides a visual approach to design with a what you see is what you get type of preview section which allows you to quickly place assets and preview animations and toggle condition states. Testing what you have currently done so far, is as easy as saving your project, then pressing run. Within minutes or hours, you could have a working prototype to share with the rest of the world! |
Powerful Event System
Whatever your background, Visionaire Studio has many features for you to take advantage of! | |
text column | image column |
Flexible Actions
Whatever your background, Visionaire Studio has many features for you to take advantage of! | |
text column | image column |
Dynamic Visual Effects
Whatever your background, Visionaire Studio has many features for you to take advantage of! | |
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Built-in Script Editor
Are you ready to flex those finger muscles? | |
Visionaire Studio is not all about clicking everywhere. We also have are own built-in text editor which allows you further enhance what is already possible with the editor alone. You can use it to further enhance your game, or to speed up workflow; which is all fandango, if you are more used to coding than wysiwyg visual development. Most of the available action parts can be accessed or manipulated through the data structure tables or functions we have already created, but you can still write your own custom functions and scripts with ease. All it takes is a little time and patience to get to grips with, and you will soon be banging scripts out left, right and center. We fully support Lua 5.3 and the openGL ES 2.0 shader language. Our text editor is based on Scintilla. Here are some of the available features:
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Multi-platform Support
What every girl desires... | |
Using our built-in exporter system you can easily compile your game for a range of devices and platforms with ease. You can tweak the available options to suit the intended platform target. Need to compress images or animations, or maybe you need to scale down your game for better optimization on a mobile device? No problem. The Visionaire Studio Editor is currently available for Microsoft Windows, Apple Macintosh and Linux. Depending on the license you have purchased, you can export to:
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References
Visionaire Studio is used by professional, indie & hobby game developers alike! | |
We have many great references for games & studios utilizing Visionaire Studio as their game engine. One of our biggest clients by far, is: German based Daedalic Entertainment, who are at the forefront of the modern-day adventure game development scene. A large portion of their award winning games were made with Visionaire Studio. Here are a few of them:
Visionaire Studio has also been used to create countless indie point & click adventure games too, such as: |