Difference between revisions of "Game Properties"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Game Properties (▲))
(Game Properties (▲))
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♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/>
 
♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/>
 
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/>
 
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/>
♠ <b>Execute key actions during a dialog</b>: <br/>
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♠ <b>Execute key actions during a dialog</b>: Allows or prevents the player from executing key input actions while a dialog is open<br/>
♠ <b>Auto hide interfaces in menu</b>: <br/>
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♠ <b>Auto hide interfaces in menu</b>: Automatically hides all interfaces while a menu scene is open<br/>
♠ <b>Keep character images in memory while displaying a menu</b>: Saves all character animations, destinations & actions to memory when you open up a menu; in other words: it resumes from where it left off<br/>
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♠ <b>Keep character images in memory while displaying a menu</b>: Saves all character animations, destinations & actions to memory when you open up a menu<br/>
♠ <b></b>: <br/>
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♠ <b>Activate pixel effect</b>: Activates nearest neighbor interpolation; best used for low resolution games, if desired<br/>
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♠ <b></b>: <br/>
 
♠ <b></b>: <br/>
 
♠ <b></b>: <br/>
 
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Revision as of 16:49, 13 December 2013

Game Properties ()

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc


First scene: which will be shown after load screen/intro movie (required)
Default language: initial language game should begin with (required)
Resolution: this is the games default resolution - you can set a custom resolution via the explorer tool (required)
At begin start following action: you can use this to perform actions on game launch; hide interfaces, check settings etc
Activate Standard command: n/a
Company name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/
Game name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name>
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: Allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: Automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: Saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: Activates nearest neighbor interpolation; best used for low resolution games, if desired


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