Difference between revisions of "Game Properties"
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+ | ==Mouse Properties== | ||
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+ | {| style="background: #f0f0f0; border: 1px dashed darkgrey" | ||
+ | |- valign="top" | ||
+ | | width="100%" | | ||
+ | <b>Left mouse button</b><br/> | ||
+ | ♠ <b>Use for individual actions</b>: only execute individual actions (standard actions) <br/> | ||
+ | ♠ <b>Start following action</b>: allows you to define custom actions that should be executed each time the left mouse button is clicked | ||
+ | |||
+ | |||
+ | <b>Right mouse button</b><br/> | ||
+ | ♠ <b>Activate Standard command</b>: n/a <br/> | ||
+ | ♠ <b>Company name</b>: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/ <br/> | ||
+ | ♠ <b>Game name</b>: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name><br/> | ||
+ | ♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/> | ||
+ | ♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/> | ||
+ | ♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/> | ||
+ | ♠ <b>Execute key actions during a dialog</b>: allows or prevents the player from executing key input actions while a dialog is open<br/> | ||
+ | ♠ <b>Auto hide interfaces in menu</b>: automatically hides all interfaces while a menu scene is open<br/> | ||
+ | ♠ <b>Keep character images in memory while displaying a menu</b>: saves all character animations, destinations & actions to memory when you open up a menu<br/> | ||
+ | ♠ <b>Activate pixel effect</b>: activates nearest neighbor interpolation; best used for low resolution games, if desired<br/> | ||
+ | ---- | ||
+ | || | ||
+ | <gallery widths=70px heights=70px perrow=1> | ||
+ | File:game_tab.png | ||
+ | File:game_tab_1.png | ||
+ | </gallery> | ||
+ | |- valign="top" | ||
+ | | | ||
+ | ♠ <b>Active character</b>: this is where you assign the default playable character of your game<br/> | ||
+ | ♠ <b>Intro movie</b>: add a movie (usually company splash) that will play on game launch (after load screen; if provided)<br/> | ||
+ | ♠ <b>Fade delay [ms]</b>: default time in milliseconds that it takes to fade between scenes<br/> | ||
+ | ♠ <b>Scroll speed [pixel/sec]</b>: the speed in which scenes will be scrolled by (higher value equals faster scrolling)<br/> | ||
+ | ♠ <b>Sprite cache size [mb]</b>: sprite cache size in MB, which stores recently loaded sprites<br/> | ||
+ | ♠ <b>Speaker sound by panning</b>: - <br/> | ||
+ | ♠ <b>Text alignment</b>: allows you to set the alignment of spoken text that displays above characters heads<br/> | ||
+ | ♠ <b>Speaker text alignment</b>: allows you to the set the alignment of narration text<br/> | ||
+ | ♠ <b>Minification filter</b>: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games<br/> | ||
+ | ♠ <b>Magnification</b>: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games<br/> | ||
+ | ♠ <b>Disable interaction during character anim</b>: prevent the player from being able to interact during certain character animations<br/> | ||
+ | ♠ <b>Object text font</b>: set the font that will be used for displaying object text<br/> | ||
+ | ---- | ||
+ | || | ||
+ | <gallery widths=70px heights=70px perrow=1> | ||
+ | File:game_tab_2.png | ||
+ | </gallery> | ||
+ | |- valign="top" | ||
+ | | | ||
+ | ♠ <b>Action text</b>: the text that will be displayed for actions; commands, items, objects etc<br/> | ||
+ | ♠ <b>Display</b>: define how & where the action text should be displayed; if required<br/> | ||
+ | ♠ <b>Font</b>: define the font which should be used to display the action text<br/> | ||
+ | ♠ <b>Rectangle</b>: absolutely define a box (position, size) in which the action text should be displayed; only applicable if ''draw action text inside rectangle'' option was chosen<br/> | ||
+ | || | ||
+ | <gallery widths=70px heights=70px perrow=1> | ||
+ | File:game_tab_3.png | ||
+ | </gallery> | ||
+ | |} | ||
{{i18n|Game_Tab}} | {{i18n|Game_Tab}} |
Revision as of 18:10, 13 December 2013
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc |
Game Properties
♠ First scene: which will be shown after load screen/intro movie (required) |
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♠ Active character: this is where you assign the default playable character of your game |
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♠ Action text: the text that will be displayed for actions; commands, items, objects etc |
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Mouse Properties
Left mouse button
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♠ Active character: this is where you assign the default playable character of your game |
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♠ Action text: the text that will be displayed for actions; commands, items, objects etc |
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