Difference between revisions of "Global Command: createHapticEffectCondition"
From The Official Visionaire Studio: Adventure Game Engine Wiki
| Line 23: | Line 23: | ||
| effectType | | effectType | ||
| string | | string | ||
| − | | | + | | Type of the effect. |
|- | |- | ||
| length | | length | ||
| int | | int | ||
| − | | | + | | Duration of the effect in milliseconds. |
|- | |- | ||
| delay | | delay | ||
| Line 66: | Line 66: | ||
|- | |- | ||
| integer | | integer | ||
| − | | The id of the created effect. | + | | The unique id of the created effect. |
|} | |} | ||
Latest revision as of 11:12, 5 August 2023
Create a haptic effect for devices which support haptic effects.
Syntax
createHapticEffectCondition(effectType, length, delay, right_sat, left_sat, right_coeff, left_coeff, deadband, center)
Parameters
| Parameter | Type | Description |
|---|---|---|
| effectType | string | Type of the effect. |
| length | int | Duration of the effect in milliseconds. |
| delay | int | |
| right_sat | int | |
| left_sat | int | |
| right_coeff | int | |
| left_coeff | int | |
| deadband | int | |
| center | int |
Return values
| Type | Description |
|---|---|
| integer | The unique id of the created effect. |
Examples
Example 1: Create and start a haptic effect.
local effectID = createHapticEffectCondition('spring', 5000, -1, 0xFFFF, 0xFFFF, 0x2000, 0x2000, -1, 0x1000)
startHapticEffect(effectID)