Difference between revisions of "VisionaireObject Command: getSprites"
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(Created page with "Returns a table containing multiple sprite values (tables containing the elements '''path''', '''position''', '''transparency''', '''transpcolor''' and '''pause'''). == Synt...") |
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Latest revision as of 16:10, 31 August 2023
Returns a table containing multiple sprite values (tables containing the elements path, position, transparency, transpcolor and pause).
Syntax
getSprites(field)
Parameters
| Parameter | Type | Description |
|---|---|---|
| field | integer | The field which specifies a list of sprite values. The field type must be "t_vsprite".
Specify the field constant name (V + object table name in singular + field name) or the field id. |
Return values
| Type | Description |
|---|---|
| table | The table of t_sprite values linked in the field |
Examples
Example 1: Get all sprites of an animation.
-- Specify the field constant name or the field id
local anim_sprts = getObject("Animations[waterfall]"):getSprites(VAnimationSprites)
local anim_sprts = getObject("Animations[waterfall]"):getSprites(235)
-- The shorthand notation offers a more convenient way to achieve the same
local anim_sprts = Animations["waterfall"].Sprites