Difference between revisions of "SetSteamAchievement"

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<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
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==setSteamAchievement==
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<b>Command History</b>
 
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<div class="mw-collapsible-content">
 
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Available since <span style="color:green">v3.7</span>
 
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</div></div>
 
  
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<div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div>
  
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Gets current state of a steam achievement!
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<div class="command-doc">Sets an achievement to done.
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{| class="mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
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! Additional Info
 
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|
 
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This command will only work if the steam_api library was included (& successfully loaded) & if a steam account for your game exists!
 
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|}
 
  
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Syntax:
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Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.</div>
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<syntaxhighlight>
 
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getSteamAchievement(apiName)
 
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</syntaxhighlight>
 
  
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Example:
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Lua Syntax:
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<syntaxhighlight>
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<pre class="command-syntax">setSteamAchievement(apiName, {flags=1,
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n/a
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    clear = true|false})</pre>
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</syntaxhighlight>
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===Arguments===
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====apiName====
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:'''"string"''' - The name of the achievement to set. This is the API name specified in the steam account.
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===Flags===
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====clr/clear====
  
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:If true the achievement will be cleared. Default value is false.
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<b><u>Arguments</u></b>
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===Return Values===
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;success
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apiName: "string" <br/>
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:True if the achievement was set successfully, false if the operation failed.
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The name of the requested achievement (this is the API name specified in the steam account for your game)
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===Examples===
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None.
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Flags: none
 
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Return: achievement <br/>
 
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True/false depending if the achievement is set or not, false if the operation failed
 
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{{i18n|SetSteamAchievement}}
 

Latest revision as of 22:28, 30 September 2014

setSteamAchievement

Available since: v3.6
Sets an achievement to done. Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.

Lua Syntax:

setSteamAchievement(apiName, {flags=1, 
    clear = true|false})

Arguments

apiName

"string" - The name of the achievement to set. This is the API name specified in the steam account.

Flags

clr/clear

If true the achievement will be cleared. Default value is false.

Return Values

success
True if the achievement was set successfully, false if the operation failed.

Examples

None.