SetSteamAchievement
From The Official Visionaire Studio: Adventure Game Engine Wiki
Contents
setSteamAchievement
Available since: v3.6
Sets an achievement to done.
Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.
Lua Syntax:
setSteamAchievement(apiName, {flags=1, clear = true|false})
Arguments
apiName
- "string" - The name of the achievement to set. This is the API name specified in the steam account.
Flags
clr/clear
- If true the achievement will be cleared. Default value is false.
Return Values
- success
- True if the achievement was set successfully, false if the operation failed.
Examples
None.