Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 48: | Line 48: | ||
The visionaire object representing the active action! | The visionaire object representing the active action! | ||
{{i18n|StartAction}} | {{i18n|StartAction}} | ||
+ | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
+ | |- | ||
+ | |<b>Relevant Pages</b>: [[StopAction|stopAction]] | ||
+ | |} |
Revision as of 19:05, 8 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example 1: basic start action method
--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name otherwise it will not work correctly!
--]]
-- shortened get action method; !important: see comment above!
startAction("Actions[action_name]")
-- full get action method; !recommended
startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2: start action via a variable
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
Arguments
action: path
The path to the action to be started! ("path"."object_id"."action")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!
日本語 – 正體中文 – 한국어 – Dansk – Deutsch – English – Español – Français – Italiano – Nederlands – Polski – Português – Svenska – Русский |
Relevant Pages: stopAction |