Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 42: | Line 42: | ||
<b>action</b>: path <br/> | <b>action</b>: path <br/> | ||
The path to the action to be started! ("path"."object_id"."action") | The path to the action to be started! ("path"."object_id"."action") | ||
+ | |||
<b><u>Flags</u></b> | <b><u>Flags</u></b> |
Revision as of 19:12, 8 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example 1: basic start action method
--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name otherwise it will not work correctly!
--]]
-- shortened get action method; !important: see comment above!
startAction("Actions[action_name]")
-- full get action method; !recommended
startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2: start action via a variable
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
Arguments
action: path
The path to the action to be started! ("path"."object_id"."action")
Flags
none
Return
visionaireObject
The visionaire object representing the active action!
日本語 – 正體中文 – 한국어 – Dansk – Deutsch – English – Español – Français – Italiano – Nederlands – Polski – Português – Svenska – Русский |
Relevant Pages: stopAction |