Difference between revisions of "StartSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId | + | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|getSoundProperty]] - [[SetSoundProperty|setSoundProperty]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]] |
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Revision as of 18:47, 8 March 2013
Command History
Available since v3.8
Allows you to play sound files; with optional property values!
Additional Info
Properties currently available:
volume, balance, offset & loop
Syntax:
startSound("filename", {flags=1, properties})
Example 1: basic play audio file method!
startSound("sounds/example.ogg")
Example 2: again with properties!
-- play example.ogg at 100% volume level, audio centered, from 1 second mark with loop mode on!
startSound("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=1000 loop=true})
--[[
let's say you have an audio file with a duration of 00:03:24 & you want to start the audio file at: 2 minutes & 44 seconds;
so what we need to do is convert minutes/seconds into ms like so: (2*60)*1000 + (44*1000) = 164000ms
math explanation:
2m*60s = 120 seconds * 1000ms = 120,000ms | 44s*1000ms = 44,000ms
120,000 + 44,000 = 164,000ms
--]]
Arguments
filename: path
The path to the audio file to be played! ("path/filename.type")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
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Relevant Pages: getSoundId - getSoundProperty - setSoundProperty - stopSound - toggleSoundPause |