Difference between revisions of "GetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div>Properties currently available: | <div>Properties currently available: | ||
− | <pre>volume, balance, offset, duration & loop</pre></div> | + | <pre>volume, balance, offset, duration, paused & loop</pre></div> |
</div></div> | </div></div> | ||
Line 17: | Line 17: | ||
Syntax: | Syntax: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | getSoundProperty(id, | + | getSoundProperty(id, "property") |
</syntaxhighlight> | </syntaxhighlight> | ||
Line 27: | Line 27: | ||
-- let's store the current volume for the linked sound into a variable! | -- let's store the current volume for the linked sound into a variable! | ||
− | local soundVol = getSoundProperty(soundID, | + | local soundVol = getSoundProperty(soundID, "volume") |
-- let's store the current audio balance for the linked sound into a variable! | -- let's store the current audio balance for the linked sound into a variable! | ||
− | local soundBal = getSoundProperty(soundID, | + | local soundBal = getSoundProperty(soundID, "balance") |
-- let's store the current playtime of the linked sound into a variable! | -- let's store the current playtime of the linked sound into a variable! | ||
− | local soundOffset = getSoundProperty(soundID, | + | local soundOffset = getSoundProperty(soundID, "offset") |
-- let's store the duration of the linked sound into a variable! | -- let's store the duration of the linked sound into a variable! | ||
− | local soundDur = getSoundProperty(soundID, | + | local soundDur = getSoundProperty(soundID, "duration") |
− | --let's store the | + | --let's check if the linked sound is paused & store the result into a variable! |
− | local soundLoop = getSoundProperty(soundID, | + | local soundPaused = getSoundProperty(soundID, "paused") |
+ | |||
+ | --let's check if the linked sound is looping & store the result into a variable! | ||
+ | local soundLoop = getSoundProperty(soundID, "loop") | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 49: | Line 52: | ||
The id for the currently playing audio file! ("sound.id") | The id for the currently playing audio file! ("sound.id") | ||
− | + | <b>property:</b> "string" | |
− | |||
− | |||
− | <b>property</b> | ||
* volume: returns the volume level of the linked sound.id as an integer value | * volume: returns the volume level of the linked sound.id as an integer value | ||
* balance: returns the left/right audio balance of the linked sound.id as an integer value | * balance: returns the left/right audio balance of the linked sound.id as an integer value | ||
* offset: returns current playing time of the linked sound.id as an integer value (ms) | * offset: returns current playing time of the linked sound.id as an integer value (ms) | ||
* duration: returns duration of the linked sound.id as an integer value (ms) | * duration: returns duration of the linked sound.id as an integer value (ms) | ||
+ | * paused: returns a boolean value of true or false depending on if linked sound is paused or playing | ||
* loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not | * loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not | ||
+ | <b><u>Flags</u></b> | ||
+ | |||
+ | none | ||
<b><u>Return</u></b> | <b><u>Return</u></b> | ||
− | see | + | see arguments (above) |
{{i18n|GetSoundProperty}} <br/> | {{i18n|GetSoundProperty}} <br/> | ||
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" |
Revision as of 18:57, 14 March 2013
Command History
Available since v3.8
Allows you to obtain various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration, paused & loop
Syntax:
getSoundProperty(id, "property")
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- let's store the current volume for the linked sound into a variable!
local soundVol = getSoundProperty(soundID, "volume")
-- let's store the current audio balance for the linked sound into a variable!
local soundBal = getSoundProperty(soundID, "balance")
-- let's store the current playtime of the linked sound into a variable!
local soundOffset = getSoundProperty(soundID, "offset")
-- let's store the duration of the linked sound into a variable!
local soundDur = getSoundProperty(soundID, "duration")
--let's check if the linked sound is paused & store the result into a variable!
local soundPaused = getSoundProperty(soundID, "paused")
--let's check if the linked sound is looping & store the result into a variable!
local soundLoop = getSoundProperty(soundID, "loop")
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
property: "string"
- volume: returns the volume level of the linked sound.id as an integer value
- balance: returns the left/right audio balance of the linked sound.id as an integer value
- offset: returns current playing time of the linked sound.id as an integer value (ms)
- duration: returns duration of the linked sound.id as an integer value (ms)
- paused: returns a boolean value of true or false depending on if linked sound is paused or playing
- loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
Flags
none
Return
see arguments (above)
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Relevant Pages: getSoundId - setSoundProperty - startSound - stopSound - toggleSoundPause |