Difference between revisions of "GetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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{{i18n|GetSoundProperty}} <br/> | {{i18n|GetSoundProperty}} <br/> | ||
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Revision as of 13:18, 15 March 2013
Command History
Available since v3.8
Allows you to obtain various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration, paused & loop
Syntax:
getSoundProperty(id, "property")
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- let's store the current volume for the linked sound into a variable!
local soundVol = getSoundProperty(soundID, "volume")
-- let's store the current audio balance for the linked sound into a variable!
local soundBal = getSoundProperty(soundID, "balance")
-- let's store the current playtime of the linked sound into a variable!
local soundOffset = getSoundProperty(soundID, "offset")
-- let's store the duration of the linked sound into a variable!
local soundDur = getSoundProperty(soundID, "duration")
--let's check if the linked sound is paused & store the result into a variable!
local soundPaused = getSoundProperty(soundID, "paused")
--let's check if the linked sound is looping & store the result into a variable!
local soundLoop = getSoundProperty(soundID, "loop")
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
property: "string"
- volume: returns the volume level of the linked sound.id as an integer value
- balance: returns the left/right audio balance of the linked sound.id as an integer value
- offset: returns current playing time of the linked sound.id as an integer value (ms)
- duration: returns duration of the linked sound.id as an integer value (ms)
- paused: returns a boolean value of true or false depending on if linked sound is paused or playing
- loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
Flags
none
Return
property
The requested property value
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Relevant Pages: getSoundId - setSoundProperty - startSound - stopSound - toggleSoundPause |