Difference between revisions of "SetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div>Properties currently available: | <div>Properties currently available: | ||
− | <pre>volume, balance, offset, loop</pre> | + | <pre>volume, balance, offset, duration & loop</pre> |
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!</div> | Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!</div> | ||
</div></div> | </div></div> | ||
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local soundID = getSoundId("sounds/example.ogg") | local soundID = getSoundId("sounds/example.ogg") | ||
− | -- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on! | + | -- set the linked sound property values to: volume=80%, audio=centered, duration at 3 seconds, keep current offset with loop mode on! |
− | setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true}) | + | setSoundProperty(soundID, {flags=1, volume=100, balance=0, duration=3000, offset=0, loop=true}) |
</syntaxhighlight> | </syntaxhighlight> | ||
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<b>id</b>: integer (number) <br/> | <b>id</b>: integer (number) <br/> | ||
− | The id for the currently playing audio file! ("sound.id") | + | The id for the currently playing audio file! ("sound.id") |
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* volume: allows you to set volume level via an integer value | * volume: allows you to set volume level via an integer value | ||
* balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) | * balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) | ||
+ | * duration: allows you to set a custom duration time for the linked sound | ||
* offset: allows you to start audio file from x time via an integer value (in ms) | * offset: allows you to start audio file from x time via an integer value (in ms) | ||
* loop: allows you to declare if audio file should loop via a boolean value (true/false) | * loop: allows you to declare if audio file should loop via a boolean value (true/false) |
Revision as of 19:10, 14 March 2013
Command History
Available since v3.8
Allows you to set various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration & loopPlease note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!
Syntax:
setSoundProperty(id, {flags=1, properties})
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- set the linked sound property values to: volume=80%, audio=centered, duration at 3 seconds, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, duration=3000, offset=0, loop=true})
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- duration: allows you to set a custom duration time for the linked sound
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
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Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause |