Difference between revisions of "SetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | <div class="toccolours mw-collapsible mw-collapsed" | + | <div class="toccolours mw-collapsible mw-collapsed tbl-ds"> |
− | + | <span class="bold">Command History</span> | |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | <div | + | <div class="alt-bg">Available since v3.8</div> |
</div></div> | </div></div> | ||
Allows you to set various property values for the linked sound.id! | Allows you to set various property values for the linked sound.id! | ||
− | <div class="toccolours mw-collapsible mw-collapsed | + | <div class="toccolours mw-collapsible mw-collapsed tbl-ds"> |
− | < | + | <span>Additional Info</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div>Properties currently available: | <div>Properties currently available: | ||
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local soundID = getSoundId("sounds/example.ogg") | local soundID = getSoundId("sounds/example.ogg") | ||
− | -- set the linked sound property values to: volume=80%, audio=centered | + | -- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on! |
− | setSoundProperty(soundID, {flags=1, volume=100, balance=0 | + | setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true}) |
</syntaxhighlight> | </syntaxhighlight> | ||
− | < | + | <span class="bold underline">Arguments</span> |
− | < | + | <span class="bold">id</span>: integer (number) <br/> |
The id for the currently playing audio file! ("sound.id") | The id for the currently playing audio file! ("sound.id") | ||
− | < | + | <span class="bold underline">Flags</span> |
− | < | + | <span class="bold">properties</span> |
* volume: allows you to set volume level via an integer value | * volume: allows you to set volume level via an integer value | ||
* balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) | * balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) | ||
− | |||
* offset: allows you to start audio file from x time via an integer value (in ms) | * offset: allows you to start audio file from x time via an integer value (in ms) | ||
* loop: allows you to declare if audio file should loop via a boolean value (true/false) | * loop: allows you to declare if audio file should loop via a boolean value (true/false) | ||
− | < | + | <span class="bold underline">Return</span> |
none | none | ||
{{i18n|GetSoundProperty}} <br/> | {{i18n|GetSoundProperty}} <br/> | ||
− | {| | + | {| class="tbl-ds" |
|- | |- | ||
− | |< | + | |<span class="bold">Relevant Pages</span>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]] |
|} | |} |
Revision as of 17:24, 3 April 2013
Command History
Available since v3.8
Allows you to set various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration & loopPlease note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!
Syntax:
setSoundProperty(id, {flags=1, properties})
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true})
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
日本語 – 正體中文 – 한국어 – Dansk – Deutsch – English – Español – Français – Italiano – Nederlands – Polski – Português – Svenska – Русский |
Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause |