Difference between revisions of "SetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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|<span class="bold">Relevant Pages</span>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]] | |<span class="bold">Relevant Pages</span>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]] | ||
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Revision as of 17:26, 3 April 2013
Command History
Available since v3.8
Allows you to set various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration & loopPlease note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!
Syntax:
setSoundProperty(id, {flags=1, properties})
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true})
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
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Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause |