Difference between revisions of "SetSoundProperty"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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{{i18n|GetSoundProperty}} <br/>
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{{i18n|SetSoundProperty}} <br/>
 
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|<span class="bold">Relevant Pages</span>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]]
 
|<span class="bold">Relevant Pages</span>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]]
 
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Revision as of 17:26, 3 April 2013

Command History

Available since v3.8


Allows you to set various property values for the linked sound.id!

Additional Info

Properties currently available:
volume, balance, offset, duration & loop
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!


Syntax:

setSoundProperty(id, {flags=1, properties})


Example:

-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")

-- set the linked sound property values to:  volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true})


Arguments

id: integer (number)
The id for the currently playing audio file! ("sound.id")


Flags

properties

  • volume: allows you to set volume level via an integer value
  • balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
  • offset: allows you to start audio file from x time via an integer value (in ms)
  • loop: allows you to declare if audio file should loop via a boolean value (true/false)


Return

none


Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause