Difference between revisions of "Workflow Functions"
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− | I have provided a few examples of workflow functions below, but for a full list of workflow functions check out the [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio#Workflow_Functions|workflow functions]] section of the [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|script index]] page. | + | I have provided a few examples of workflow functions below, but for a full list of workflow functions check out the [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio#Workflow_Functions|workflow functions]] section of the [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|script index]] wiki page. |
− | + | <hr> | |
{| class="ts" | {| class="ts" | ||
|- | |- | ||
! style="text-align:left" | Name !! style="text-align:left" | Description | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
|- | |- | ||
− | | | + | | setCondition(cond, val, path) || Update or toggle the specified condition via global or direct linking. |
|} | |} | ||
Syntax: | Syntax: | ||
− | + | setCondition("condition name", boolean value or nil, path to condition) | |
Scripts > definition: | Scripts > definition: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | function | + | function setCondition(cond, val, path) |
if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global or direct path | if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global or direct path | ||
-- + -- | -- + -- | ||
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Usage example #1: set condition example as true, access globally | Usage example #1: set condition example as true, access globally | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | + | setCondition("example", true) | |
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
Usage example #2: toggle condition example, access condition belonging to current scene | Usage example #2: toggle condition example, access condition belonging to current scene | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | + | setCondition("example", nil, game.CurrentScene) | |
</syntaxhighlight> | </syntaxhighlight> | ||
<hr> | <hr> | ||
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! style="text-align:left" | Name !! style="text-align:left" | Description | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
|- | |- | ||
− | | | + | | setConditions(t, val) || Iterate through a table of conditions & update the boolean value belonging to them. |
|} | |} | ||
Syntax: | Syntax: | ||
− | + | setConditions({table}, boolean value) | |
Scripts > definition: | Scripts > definition: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | function | + | function setConditions(t, val) |
for i = 1, #t do -- iterate through table stored in the t input variable | for i = 1, #t do -- iterate through table stored in the t input variable | ||
Conditions[ t[i] ].Value = val -- update all conditions listed in t variable to val | Conditions[ t[i] ].Value = val -- update all conditions listed in t variable to val | ||
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Usage: update all listed conditions to true | Usage: update all listed conditions to true | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | + | setConditions({"example1", "example2", "example3"}, true) | |
</syntaxhighlight> | </syntaxhighlight> | ||
<hr> | <hr> | ||
Line 79: | Line 78: | ||
function updateData(t) | function updateData(t) | ||
for i = 1, #t do -- iterate through table stored in the t input variable | for i = 1, #t do -- iterate through table stored in the t input variable | ||
− | if t[i]. | + | if type(t[i].val) == "boolean" then -- check if condition |
Conditions[ t[i].name ].Value = t[i].val -- update condition | Conditions[ t[i].name ].Value = t[i].val -- update condition | ||
− | elseif t[i]. | + | elseif type(t[i].val) == "number" then -- check if value (number) |
Values[ t[i].name ].Int = t[i].val -- update value | Values[ t[i].name ].Int = t[i].val -- update value | ||
− | elseif t[i]. | + | elseif type(t[i].val) == "string" then -- check if value (string) |
Values[ t[i].name ].String = t[i].val -- update value | Values[ t[i].name ].String = t[i].val -- update value | ||
end | end | ||
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local tbl = { | local tbl = { | ||
− | {name = "condition_1", val = true | + | {name = "condition_1", val = true}, |
− | {name = "condition_2", val = false | + | {name = "condition_2", val = false}, |
− | {name = "value_1", val = 10 | + | {name = "value_1", val = 10}, |
− | {name = "value_1", val = "hello world | + | {name = "value_1", val = "hello world"} |
} | } |
Latest revision as of 16:46, 21 August 2022
What is a workflow function? A workflow function is a function that you can script to save yourself time by reducing the amount of work you need to do. The function could perform one specific task, or it could perform multiple tasks.
Quick note: Workflow functions are not meant to replace action parts. Mostly they are used to save time while scripting, by reducing the amount of code you need to type out, which could be done by shortening what you have to type out, or by iteration. |
I have provided a few examples of workflow functions below, but for a full list of workflow functions check out the workflow functions section of the script index wiki page.
Name | Description |
---|---|
setCondition(cond, val, path) | Update or toggle the specified condition via global or direct linking. |
Syntax:
setCondition("condition name", boolean value or nil, path to condition)
Scripts > definition:
function setCondition(cond, val, path)
if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global or direct path
-- + --
if val == nil then -- check if condition should be toggled
if cond.Value then cond.Value = false else cond.Value = true end -- toggle condition
else
cond.Value = val -- update condition based on val (true or false)
end
end
Usage example #1: set condition example as true, access globally
setCondition("example", true)
Usage example #2: toggle condition example, access condition belonging to current scene
setCondition("example", nil, game.CurrentScene)
Name | Description |
---|---|
setConditions(t, val) | Iterate through a table of conditions & update the boolean value belonging to them. |
Syntax:
setConditions({table}, boolean value)
Scripts > definition:
function setConditions(t, val)
for i = 1, #t do -- iterate through table stored in the t input variable
Conditions[ t[i] ].Value = val -- update all conditions listed in t variable to val
end
end
Usage: update all listed conditions to true
setConditions({"example1", "example2", "example3"}, true)
Name | Description |
---|---|
updateData(t) | Iterate through a table containing multiple types of data & update the value belonging to them. |
Syntax:
updateData(table)
Scripts > definition:
function updateData(t)
for i = 1, #t do -- iterate through table stored in the t input variable
if type(t[i].val) == "boolean" then -- check if condition
Conditions[ t[i].name ].Value = t[i].val -- update condition
elseif type(t[i].val) == "number" then -- check if value (number)
Values[ t[i].name ].Int = t[i].val -- update value
elseif type(t[i].val) == "string" then -- check if value (string)
Values[ t[i].name ].String = t[i].val -- update value
end
end
end
Usage: update mixed data types using a table & the function
local tbl = {
{name = "condition_1", val = true},
{name = "condition_2", val = false},
{name = "value_1", val = 10},
{name = "value_1", val = "hello world"}
}
updateData(tbl) -- pass the tbl data through the function