Difference between revisions of "Templates"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "Here you can find Visionaire Studio demo projects that you can use as templates for your own games. They may contain comments, but they are usually not extensively documented...")
 
 
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Here you can find Visionaire Studio demo projects that you can use as templates for your own games. They may contain comments, but they are usually not extensively documented like our [[Tutorials|tutorials]]. They're working examples of certain concepts to "reverse-engineer" and learn from.
 
Here you can find Visionaire Studio demo projects that you can use as templates for your own games. They may contain comments, but they are usually not extensively documented like our [[Tutorials|tutorials]]. They're working examples of certain concepts to "reverse-engineer" and learn from.
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''If you have created your own demo project and would like to see it added to that list, please tell us on our [https://discord.gg/g5zFejW Discord] or in the [http://visionaire-studio.net forum].''
  
 
<span class="red">'''IMPORTANT:''' The creators of the templates shared their work to help you build your own games. Any resources (images, graphics, sounds, videos etc.) included in the projects are copyright protected though – unless stated otherwise. DO NOT USE THEM FOR ANYTHING ELSE BUT THE DEMO THEY COME WITH!</span>
 
<span class="red">'''IMPORTANT:''' The creators of the templates shared their work to help you build your own games. Any resources (images, graphics, sounds, videos etc.) included in the projects are copyright protected though – unless stated otherwise. DO NOT USE THEM FOR ANYTHING ELSE BUT THE DEMO THEY COME WITH!</span>
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== Single features ==
 
== Single features ==
  
=== Game setup ===
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=== Game setup / Menus ===
 
{| class="ts sortable" style="width:100%"
 
{| class="ts sortable" style="width:100%"
 
|-  
 
|-  
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! style="text-align:left" | Description  
 
! style="text-align:left" | Description  
 
! style="text-align:left;width:15%" | By
 
! style="text-align:left;width:15%" | By
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! style="text-align:left;width:8%" class="unsortable" | Discussion
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|-
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| [[Building a Save/Load Menu]] || Fully-functional save/load menu. Comes with a tutorial. || Esmeralda || [https://discord.com/channels/335552872806744064/1016434807590375565 Discord]
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|-
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| [[Media:Template Full Menu 1.1.zip| Full game menu]] || Full game menu with "New game", "Resume" buttons and several audio, display, and language settings – saved in a custom config.ini file. Esmeralda's save/load menu (which is [[Building a Save/Load Menu|available seperately]]) is included, too. || Esmeralda || [https://discord.com/channels/335552872806744064/1063804485157257286 Discord]
 
|-
 
|-
| [[Building a Save/Load Menu]] || Fully-functional save/load menu. Comes with a tutorial. || Esmeralda
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| [[Media:Scrolling-Credits.zip|Scrolling Credits]] || Example of scrolling credits on a menu scene, using Lua script. || Tom Hardwidge || [https://discord.com/channels/335552872806744064/1131981312035655850/1131981312035655850 Discord]
 
|-
 
|-
| [https://www.visionaire-studio.net/downloads/view/zeppelin-first-person-template/ Zeppelin - First Person Template] || Small demo on how to set up a "Myst"-like first-person navigation. || nigec
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| [https://www.visionaire-studio.net/downloads/view/zeppelin-first-person-template/ Zeppelin - First Person Template] || Small demo on how to set up a "Myst"-like first-person navigation. || nigec ||
 
|}
 
|}
  
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! style="text-align:left" | Description  
 
! style="text-align:left" | Description  
 
! style="text-align:left;width:15%" | By
 
! style="text-align:left;width:15%" | By
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! style="text-align:left;width:8%" class="unsortable" | Discussion
 
|-
 
|-
| [[:File:combolock_v2.zip|Combination lock (sequential)]] || A simple combination lock with sequential type keypad, this would be used as a keypad for an alarm system or telephone. Only using action parts. ''The right code is '''4321'''.'' || nigec
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| [[Media:combolock_v2.zip|Combination lock (sequential)]] || A simple combination lock with sequential type keypad, this would be used as a keypad for an alarm system or telephone. Only using action parts. ''The right code is '''4321'''.'' || nigec || [https://discord.com/channels/335552872806744064/1063752405751181332 Discord]
 
|-
 
|-
| [[:File:combolock2.zip|Combination lock (non-sequential)]] || A non-sequential combination lock, suitable for multiple choice inputs. Using Lua script controlled animations. || nigec
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| [[Media:combolock2.zip|Combination lock (non-sequential)]] || A non-sequential combination lock, suitable for multiple choice inputs. Using Lua script controlled animations. || nigec || [https://discord.com/channels/335552872806744064/1063752405751181332 Discord]
 
|-
 
|-
| [[:File:comboobjects.zip|Combination lock (inventory-based)]] || An inventory based combination lock. Using mainly action parts. || nigec
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| [[Media:comboobjects.zip|Combination lock (inventory-based)]] || An inventory based combination lock. Using mainly action parts. || nigec || [https://discord.com/channels/335552872806744064/1063752405751181332 Discord]
 
|}
 
|}
  
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! style="text-align:left" | Description  
 
! style="text-align:left" | Description  
 
! style="text-align:left;width:15%" | By
 
! style="text-align:left;width:15%" | By
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! style="text-align:left;width:8%" class="unsortable" | Discussion
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|-
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| [[Sliding Puzzle (CMS)|3x3 Sliding puzzle]] || Basic example of a sliding puzzle. || AFRLme ||
 
|-
 
|-
| [[:File:visionaireMinigames_v001.zip|Visionaire Minigames]] || Minigame demo containing jigsaw, rotation, and sliding puzzles. || Tudor C. Stamate & AFRLme
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| [[Media:Template_Puzzle.zip|3x3 Tile puzzles]] || Two examples of rotation and tile swapping puzzles (scripting and (almost-)non-scripting versions). || Esmeralda || [https://discord.com/channels/335552872806744064/1069721177242734673 Discord]
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|-
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| [[Media:visionaireMinigames_v001.zip|Visionaire Minigames]] || Minigame demo containing jigsaw, rotation, and sliding puzzles. || Tudor C. Stamate & AFRLme ||
 
|}
 
|}
  
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! style="text-align:left" | Description  
 
! style="text-align:left" | Description  
 
! style="text-align:left;width:15%" | By
 
! style="text-align:left;width:15%" | By
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! style="text-align:left;width:8%" class="unsortable" | Discussion
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|-
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| [[Media:EK Particles 1.1.zip|EK Particles]] || A growing collection of particle system examples: Fire, fireworks (and more to come). || Einzelkämpfer || [https://discord.com/channels/335552872806744064/1131727893685346336 Discord]
 
|-
 
|-
| [[:File:Particles_system_examples.rar|Particle system examples]] || Dust, fog, insects, rain, snow, and leaves created via particle systems. || Simona
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| [[Media:Particles_system_examples.rar|Particle system examples]] || Dust, fog, insects, rain, snow, and leaves created via particle systems. || Simona || [https://discord.com/channels/335552872806744064/1017531324040499281 Discord]
 
|}
 
|}
 
{{toc}}
 
{{toc}}

Latest revision as of 11:39, 31 July 2023

Here you can find Visionaire Studio demo projects that you can use as templates for your own games. They may contain comments, but they are usually not extensively documented like our tutorials. They're working examples of certain concepts to "reverse-engineer" and learn from.

If you have created your own demo project and would like to see it added to that list, please tell us on our Discord or in the forum.

IMPORTANT: The creators of the templates shared their work to help you build your own games. Any resources (images, graphics, sounds, videos etc.) included in the projects are copyright protected though – unless stated otherwise. DO NOT USE THEM FOR ANYTHING ELSE BUT THE DEMO THEY COME WITH!


Complete games

Template project file Description By
Captain Delta The official demo game for Visionaire Studio 3, still basically working. Developed with Visionaire Studio 3.x Daniel Carl / Visionaire Team
Chaos in the Cannibal Village The game is about a kidnapping by cannibals. It won second place in the Visionaire Adventure Contest 2015. Developed with Visionaire Studio 4.x Richard Gerum & Theresa Rottmann
Fantasy Quest The game was the winner of the Visionaire Adventure Contest 2015. It tells the story of a knight who has to free a frog from an evil spell. Developed with Visionaire Studio 4.x Andi Lidell
Magical Potions The game was developed in the context of a study project by a group of students. It tells the story of a magician who has to solve various quests. Developed with Visionaire Studio 4.x The Playing Wolves


Single features

Game setup / Menus

Template project file Description By Discussion
Building a Save/Load Menu Fully-functional save/load menu. Comes with a tutorial. Esmeralda Discord
Full game menu Full game menu with "New game", "Resume" buttons and several audio, display, and language settings – saved in a custom config.ini file. Esmeralda's save/load menu (which is available seperately) is included, too. Esmeralda Discord
Scrolling Credits Example of scrolling credits on a menu scene, using Lua script. Tom Hardwidge Discord
Zeppelin - First Person Template Small demo on how to set up a "Myst"-like first-person navigation. nigec


Locks & Codes

Template project file Description By Discussion
Combination lock (sequential) A simple combination lock with sequential type keypad, this would be used as a keypad for an alarm system or telephone. Only using action parts. The right code is 4321. nigec Discord
Combination lock (non-sequential) A non-sequential combination lock, suitable for multiple choice inputs. Using Lua script controlled animations. nigec Discord
Combination lock (inventory-based) An inventory based combination lock. Using mainly action parts. nigec Discord


Minigames / Puzzles

Template project file Description By Discussion
3x3 Sliding puzzle Basic example of a sliding puzzle. AFRLme
3x3 Tile puzzles Two examples of rotation and tile swapping puzzles (scripting and (almost-)non-scripting versions). Esmeralda Discord
Visionaire Minigames Minigame demo containing jigsaw, rotation, and sliding puzzles. Tudor C. Stamate & AFRLme


Particles

Template project file Description By Discussion
EK Particles A growing collection of particle system examples: Fire, fireworks (and more to come). Einzelkämpfer Discord
Particle system examples Dust, fog, insects, rain, snow, and leaves created via particle systems. Simona Discord