Difference between revisions of "GetSoundId"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | Use this to store the sound.id for an audio file into a variable | + | Use this to store the sound.id for an audio file into a variable; which you can use to stop/pause/resume or edit the linked sounds properties! |
Revision as of 22:38, 13 March 2013
Command History
Available since v3.8
Use this to store the sound.id for an audio file into a variable; which you can use to stop/pause/resume or edit the linked sounds properties!
Syntax:
getSoundId("filename")
-- let's store the sound ID into a variable for later use!
local soundID = getSoundId("sounds/example.ogg")
Arguments
filename: path
The path to the audio file whose ID we want to obtain! ("path/filename.type")
Flags
none
Return
id
Returns the sound ID as an integer value.
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Relevant Pages: getSoundProperty - setSoundProperty - startSound - stopSound - toggleSoundPause |