Difference between revisions of "Player FAQ"
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* Android & iOS: no 3D character model support | * Android & iOS: no 3D character model support | ||
+ | == Windows XP == | ||
+ | Visionaire Studio (Player and Editor) needs the runtime library for Visual Studio 2012. This can be missing on older windows installations and must be installed manually: | ||
+ | http://www.microsoft.com/en-US/download/details.aspx?id=30679 | ||
== Publish on Steam == | == Publish on Steam == |
Revision as of 11:41, 30 April 2014
Contents
Known issues
- Android: no movies
- Android: no savegames
- Android: no information about wrong data files
- iOS: no screenshots in savegames
- Android & iOS: no 3D character model support
Windows XP
Visionaire Studio (Player and Editor) needs the runtime library for Visual Studio 2012. This can be missing on older windows installations and must be installed manually: http://www.microsoft.com/en-US/download/details.aspx?id=30679
Publish on Steam
- Once your game has been added to steam, you should promptly receive instructions from them, detailing how to use the steam wrapper. After the steam wrapper has been included, you should then be allowed to use the Steam API commands with Visionaire. https://www.steampowered.com/steamworks/FAQ.php
Here are the steam API commands for Visionaire (accessible via Lua script):
Visionaire Version 4.0
- steam: The steam API update has disabled the DRM legacy support. We have updated the API. For Windows 7 users see: Change Data Execution Prevention settings
Building a game for different target platform
Export options are already included in the editor. You need to download the available platform first in case you want to build your game for a different platform (e.g. if you use the Visionaire Editor on Windows and want to export your game to Mac OS X).
Developer Platform (Visionaire Editor)
Windows
- Download the platform target you would like to build for.
- Copy the downloaded player into the "platform" directory of your Visionaire Editor installation.
- Use build game in the Editor (full version only) and select the specific platform target you would like to build.
Mac
- Download the platform target you would like to build for.
- Right click on the Visionaire Editor application
- Select "Show Package Contents"
- Open the Directory Contents / Resources
- Create a folder named: platform
- Open the Directory "platform"
- Drop (but do not extract) the player into the opened "platform" directory.
- Use build game in the Editor (full version only) and select the specific platform target you would like to build.
Target Platform (Visionaire Player)
Linux
- export your game to Linux in the Visionaire Editor
- Linux dependencies: openAL (libopenal1, GL)
- linux users modify & execute the included "start" shell script
Android
There's no export option for the editor yet, the game therefore searches in a fixed path for the config.ini.
- Only use ogg and opus audio format for your audio files, do not include any videos (currently not supported)
- Build your game for the platform you're currently working on (Windows/Mac). This will generate the config.ini and all necessary vis files
- Download the Visionaire Player for Android
- Copy the file visplayer_android.apk to the platform directory in your Visionaire Studio installation
- Connect your Android device per usb
- Copy the visplayer_android.apk to your device using the explorer
- Create the folder visionaire in the root of your internal sdcard
- Copy config.ini plus all vis files in that directory
- Install the Apk per file manager on your device (you may have to enable untrusted sources)
- Run & good luck
The Application will continue running in the background if you home-out of it, to reload the file you need to close the application. It will drain your battery if you don't close it, just so you know. See here for more information.
Available Platforms
- Download the Visionaire Player for Windows
- Download the Visionaire Player for MacOS
- Download the Visionaire Player for iOS