Difference between revisions of "GetSoundId (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<span class="bold">id</span> <br/> | <span class="bold">id</span> <br/> | ||
Returns the sound ID as an integer value. | Returns the sound ID as an integer value. | ||
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|<span class="bold">Relevant Pages</span>: [[GetSoundProperty_(CMS)|getSoundProperty]] - [[SetSoundProperty_(CMS)|setSoundProperty]] - [[StartSound_(CMS)|startSound]] - [[StopSound_(CMS)|stopSound]] - [[ToggleSoundPause_(CMS)|toggleSoundPause]] | |<span class="bold">Relevant Pages</span>: [[GetSoundProperty_(CMS)|getSoundProperty]] - [[SetSoundProperty_(CMS)|setSoundProperty]] - [[StartSound_(CMS)|startSound]] - [[StopSound_(CMS)|stopSound]] - [[ToggleSoundPause_(CMS)|toggleSoundPause]] | ||
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Revision as of 16:26, 22 March 2014
Function History
Available since v3.8
Use this to store the sound.id for an audio file into a variable; which you can use to stop/pause/resume or edit the linked sounds properties.
Syntax:
getSoundId("filename")
-- let's store the sound ID into a variable for later use
local soundID = getSoundId("sounds/example.ogg")
Arguments
filename: path
The path to the audio file whose ID we want to obtain! ("path/filename.type")
Flags
none
Return
id
Returns the sound ID as an integer value.
Relevant Pages: getSoundProperty - setSoundProperty - startSound - stopSound - toggleSoundPause |