Difference between revisions of "Hotspots (h2)"
m |
|||
Line 43: | Line 43: | ||
| [[media:hotspot_demo.zip|hotspot_demo.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | | [[media:hotspot_demo.zip|hotspot_demo.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | ||
|} | |} | ||
− | {{toc}} | + | {{i18n|Hotspots_(h2)}}{{toc}} |
Revision as of 13:36, 2 November 2014
Name | By |
---|---|
Hotspots (image/animation based) | AFRLme |
This tutorial shows you how to create hotspots (snoop animations) in Visionaire Studio. Hotspots usually consist of images, animations or text that are used to show points of interest in each scene.
Tutorial
1. First things first: you should create some images/animations via your graphic/3D editing program of choice.
2. Next thing you want to do is create a button inside of one of your interfaces & set the button type to action area.
3. Create your hotspot animations inside of this button & adjust properties settings for each animation to suit.
|
4. Next you need to assign your hotspot animations to each of your scene objects & position them on the screen via the effects tab.
5. Now you need to go to game tab > key actions to sort out the key inputs that will toggle the hotspots animations on/off.
6. Create a space key action & inside of this create a scene > fade "snoop" animations in action part.
7. Create a space (released) key action & inside of this create a scene > fade "snoop" animations out action part.
8. Now rinse & repeat the process for all the other scene objects that you want to show hotspot animations for.
|
Resources
Name | Description |
---|---|
hotspot_demo.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |
日本語 – 正體中文 – 한국어 – Dansk – Deutsch – English – Español – Français – Italiano – Nederlands – Polski – Português – Svenska – Русский |