Difference between revisions of "Manual"

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&nbsp;Real name: David Stoffel<br/>
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&nbsp;Community name: BigStans<br/>
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&nbsp;Credits: Programmer, cross platform porting, media, misc coding & bug fixing savant!<br/>
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&nbsp;Links: n/a
 
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&nbsp;Real name: Timo Pokorra<br/>
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&nbsp;Community name: [visionaire]timo<br/>
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&nbsp;Credits: Programmer, data structure<br/>
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&nbsp;Links: [http://pokorra.de pokorra.de]
 
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Revision as of 20:04, 18 February 2013

An introduction to Visionaire Studio™

With Visionaire, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Meet the team

Founder

Marvel.png

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, Planning Graphic Design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign

Programmers

Alex.png

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

David.png

 Real name: David Stoffel
 Community name: BigStans
 Credits: Programmer, cross platform porting, media, misc coding & bug fixing savant!
 Links: n/a

Timo.png

 Real name: Timo Pokorra
 Community name: [visionaire]timo
 Credits: Programmer, data structure
 Links: pokorra.de