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+ | Real name: David Stoffel<br/> | ||
+ | Community name: BigStans<br/> | ||
+ | Credits: Programmer, cross platform porting, media, misc coding & bug fixing savant!<br/> | ||
+ | Links: n/a | ||
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+ | Real name: Timo Pokorra<br/> | ||
+ | Community name: [visionaire]timo<br/> | ||
+ | Credits: Programmer, data structure<br/> | ||
+ | Links: [http://pokorra.de pokorra.de] | ||
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Revision as of 20:04, 18 February 2013
An introduction to Visionaire Studio™
With Visionaire, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games.
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.
Meet the team
Founder
Real name: Thomas Dibke |
Programmers
Real name: Alex Hartmann | |
Real name: David Stoffel | |
Real name: Timo Pokorra |