Welcome to the Visionaire Studio Wiki

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Redirected from Manual)
What is Visionaire Studio? It's great for beginners, yet powerful enough for professional developers!
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination!

Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code.
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Manual

This is the (semi-)official documentation for Visionaire Studio, created with input from members of the Visionaire community.

General

Game Creation

Advanced Features

Test, Debug and Release

Scripting

Please refer to the official Visionaire Studio Luadocs for any script related topics not (yet) covered here in the Wiki.

Additional Content

Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.

Tutorials

Scripts

Downloads

Tips & Tricks

About Game Development


References

We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this compiled index of games made with Visionaire Studio.

Goodbye Deponia (Daedalic Entertainment)
Lucy Dreaming (Tall Story Games)
The Night of the Rabbit (Daedalic Entertainment)
Memoria (Daedalic Entertainment)
Paradigm (Jacob Janerka)
Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)
Me and the Robot (The Argonauts)
STASIS (THE BROTHERHOOD)
ASA: A Space Adventure (Simon Says: Watch! Play!)
Four Last Things (Joe Richardson)
Ken Follet's The Pillars of the Earth (Daedalic Entertainment)
Midnight at the Celestial Palace (Orrery Games)