Difference between revisions of "Game Properties"
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♠ <b>Game name</b>: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name><br/> | ♠ <b>Game name</b>: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name><br/> | ||
♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/> | ♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/> | ||
− | ♠ <b>Allow dragging of items from inventory</b>: | + | ♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/> |
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/> | ♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/> | ||
♠ <b>Execute key actions during a dialog</b>: <br/> | ♠ <b>Execute key actions during a dialog</b>: <br/> | ||
♠ <b>Auto hide interfaces in menu</b>: <br/> | ♠ <b>Auto hide interfaces in menu</b>: <br/> | ||
− | ♠ <b></b>: <br/> | + | ♠ <b>Keep character images in memory while displaying a menu</b>: Saves all character animations, destinations & actions to memory when you open up a menu; in other words: it resumes from where it left off<br/> |
♠ <b></b>: <br/> | ♠ <b></b>: <br/> | ||
♠ <b></b>: <br/> | ♠ <b></b>: <br/> |
Revision as of 16:42, 13 December 2013
Game Properties (▲)
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc |
♠ First scene: which will be shown after load screen/intro movie (required) |
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