Difference between revisions of "Game Properties"
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♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/> | ♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/> | ||
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/> | ♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/> | ||
− | ♠ <b>Execute key actions during a dialog</b>: | + | ♠ <b>Execute key actions during a dialog</b>: allows or prevents the player from executing key input actions while a dialog is open<br/> |
− | ♠ <b>Auto hide interfaces in menu</b>: | + | ♠ <b>Auto hide interfaces in menu</b>: automatically hides all interfaces while a menu scene is open<br/> |
− | ♠ <b>Keep character images in memory while displaying a menu</b>: | + | ♠ <b>Keep character images in memory while displaying a menu</b>: saves all character animations, destinations & actions to memory when you open up a menu<br/> |
− | ♠ <b>Activate pixel effect</b>: | + | ♠ <b>Activate pixel effect</b>: activates nearest neighbor interpolation; best used for low resolution games, if desired<br/> |
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+ | ♠ <b>Active character</b>: this is where you assign the default playable character of your game<br/> | ||
+ | ♠ <b>Intro movie</b>: add a movie (usually company splash) that will play on game launch (after load screen; if provided)<br/> | ||
+ | ♠ <b>Fade delay [ms]</b>: default time in milliseconds that it takes to fade between scenes<br/> | ||
+ | ♠ <b>Scroll speed [pixel/sec]</b>: the speed in which scenes will be scrolled by (higher value equals faster scrolling)<br/> | ||
+ | ♠ <b>Sprite cache size [mb]</b>: sprite cache size in MB, which stores recently loaded sprites<br/> | ||
+ | ♠ <b>Speaker sound by panning</b>: - <br/> | ||
+ | ♠ <b>Text alignment</b>: allows you to set the alignment of spoken text that displays above characters heads<br/> | ||
+ | ♠ <b>Speaker text alignment</b>: allows you to the set the alignment of narration text<br/> | ||
+ | ♠ <b>Minification filter</b>: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games<br/> | ||
+ | ♠ <b>Magnification</b>: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resoltion games<br/> | ||
♠ <b></b>: <br/> | ♠ <b></b>: <br/> | ||
♠ <b></b>: <br/> | ♠ <b></b>: <br/> |
Revision as of 17:26, 13 December 2013
Game Properties (▲)
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc |
♠ First scene: which will be shown after load screen/intro movie (required) ♠ Active character: this is where you assign the default playable character of your game |
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