Difference between revisions of "Global Command: createHapticEffectCondition"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 23: | Line 23: | ||
| effectType | | effectType | ||
| string | | string | ||
− | | | + | | Type of the effect. |
|- | |- | ||
| length | | length | ||
| int | | int | ||
− | | | + | | Duration of the effect in milliseconds. |
|- | |- | ||
| delay | | delay | ||
Line 66: | Line 66: | ||
|- | |- | ||
| integer | | integer | ||
− | | The id of the created effect. | + | | The unique id of the created effect. |
|} | |} | ||
Latest revision as of 11:12, 5 August 2023
Create a haptic effect for devices which support haptic effects.
Syntax
createHapticEffectCondition(effectType, length, delay, right_sat, left_sat, right_coeff, left_coeff, deadband, center)
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | Type of the effect. |
length | int | Duration of the effect in milliseconds. |
delay | int | |
right_sat | int | |
left_sat | int | |
right_coeff | int | |
left_coeff | int | |
deadband | int | |
center | int |
Return values
Type | Description |
---|---|
integer | The unique id of the created effect. |
Examples
Example 1: Create and start a haptic effect.
local effectID = createHapticEffectCondition('spring', 5000, -1, 0xFFFF, 0xFFFF, 0x2000, 0x2000, -1, 0x1000)
startHapticEffect(effectID)