Difference between revisions of "StopSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|getSoundProperty]] - [[SetSoundProperty|setSoundProperty]] - [[StartSound| | + | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|getSoundProperty]] - [[SetSoundProperty|setSoundProperty]] - [[StartSound|startSound]] - [[ToggleSoundPause|toggleSoundPause]] |
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Revision as of 18:58, 8 March 2013
Command History
Available since v3.8
Allows you to stop any playing sound files!
Syntax:
stopSound(id)
Example 1: basic stop audio file method! (!messy)
stopSound(getSoundId("sounds/example.ogg"))
Example 2: again using sound.id via a variable!
-- let's store the sound.id for example.ogg inside of a variable!
local soundID = getSoundId("sounds/example.ogg")
stopSound(soundID)
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
none
Return
none
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Relevant Pages: getSoundId - getSoundProperty - setSoundProperty - startSound - toggleSoundPause |