GetSoundId: Difference between revisions

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Allows you to play sound files; with optional property values!
Use this to store the sound.id for an audio file into a variable, which you can use for stopping/pausing said sound or editing the sounds properties!
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<b>Additional Info</b>
<div class="mw-collapsible-content">
<div>Properties currently available:
<pre>volume, balance, offset & loop</pre>
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will be centered!</div>
</div></div>




Syntax:
Syntax:
<syntaxhighlight>
<syntaxhighlight>
startSound("filename", {flags=1, properties})
getSoundId("filename")
</syntaxhighlight>
</syntaxhighlight>




Example 1: basic play audio file method!
<syntaxhighlight>
startSound("sounds/example.ogg")
</syntaxhighlight>
Example 2: again with properties!
<syntaxhighlight>
<syntaxhighlight>
-- play example.ogg at 100% volume level, audio centered, from 1 second mark with loop mode on!
-- let's store the sound ID into a variable for later use!
startSound("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=1000 loop=true})
local soundID = getSoundId("sounds/example.ogg")
 
--[[
let's say you have an audio file with a duration of 00:03:24 & you want to start the audio file at: 2 minutes & 44 seconds;
so what we need to do is convert minutes/seconds into ms like so: (2*60)*1000 + (44*1000) = 164000ms
 
math explanation:
2m*60s = 120 seconds * 1000ms = 120,000ms | 44s*1000ms = 44,000ms
120,000 + 44,000 = 164,000ms
--]]
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</syntaxhighlight>


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<b>filename</b>: path <br/>
<b>filename</b>: path <br/>
The path to the audio file to be played! ("path/filename.type")
The path to the audio file whose ID we want to obtain! ("path/filename.type")




<b><u>Flags</u></b>
<b><u>Flags</u></b>


<b>properties</b>
none
* volume: allows you to set volume level via an integer value
* balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
* offset: allows you to start audio file from x time via an integer value (in ms)
* loop: allows you to declare if audio file should loop via a boolean value (true/false)




<b><u>Return</u></b>
<b><u>Return</u></b>


none
<b>id</b> <br/>
{{i18n|StartSound}} <br/>
Returns the sound ID as an integer value.
{{i18n|GetSoundId}} <br/>
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
|-
|-
|<b>Relevant Pages</b>: [[GetSoundProperty|getSoundProperty]] - [[SetSoundProperty|setSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]]
|<b>Relevant Pages</b>: [[GetSoundProperty|getSoundProperty]] - [[SetSoundProperty|setSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]]
|}
|}

Revision as of 22:36, 13 March 2013

Command History

Available since v3.8


Use this to store the sound.id for an audio file into a variable, which you can use for stopping/pausing said sound or editing the sounds properties!


Syntax:

getSoundId("filename")


-- let's store the sound ID into a variable for later use!
local soundID = getSoundId("sounds/example.ogg")


Arguments

filename: path
The path to the audio file whose ID we want to obtain! ("path/filename.type")


Flags

none


Return

id
Returns the sound ID as an integer value.


Relevant Pages: getSoundProperty - setSoundProperty - startSound - stopSound - toggleSoundPause