Difference between revisions of "SetSoundProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> <b>Command History</b> <div class="mw-collapsible-co...") |
|||
Line 6: | Line 6: | ||
− | Allows you to | + | Allows you to set various property values for the linked sound.id! |
<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> | <div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> | ||
<b>Additional Info</b> | <b>Additional Info</b> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div>Properties currently available: | <div>Properties currently available: | ||
− | <pre>volume, balance, offset, | + | <pre>volume, balance, offset, loop</pre> |
+ | Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!</div> | ||
</div></div> | </div></div> | ||
Line 17: | Line 18: | ||
Syntax: | Syntax: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | setSoundProperty(id, {flags=1, properties}) | |
</syntaxhighlight> | </syntaxhighlight> | ||
Line 26: | Line 27: | ||
local soundID = getSoundId("sounds/example.ogg") | local soundID = getSoundId("sounds/example.ogg") | ||
− | -- | + | -- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on! |
− | + | setSoundProperty("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=0 loop=true}) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 52: | Line 41: | ||
<b><u>Flags</u></b> | <b><u>Flags</u></b> | ||
− | <b> | + | <b>properties</b> |
− | * volume: | + | * volume: allows you to set volume level via an integer value |
− | * balance: | + | * balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) |
− | * offset: | + | * offset: allows you to start audio file from x time via an integer value (in ms) |
− | * | + | * loop: allows you to declare if audio file should loop via a boolean value (true/false) |
− | |||
<b><u>Return</u></b> | <b><u>Return</u></b> | ||
− | + | none | |
{{i18n|GetSoundProperty}} <br/> | {{i18n|GetSoundProperty}} <br/> | ||
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
|- | |- | ||
− | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId]] - [[ | + | |<b>Relevant Pages</b>: [[GetSoundId|getSoundId]] - [[GetSoundProperty|GetSoundProperty]] - [[StartSound|startSound]] - [[StopSound|stopSound]] - [[ToggleSoundPause|toggleSoundPause]] |
|} | |} |
Revision as of 17:46, 14 March 2013
Command History
Available since v3.8
Allows you to set various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, loopPlease note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!
Syntax:
setSoundProperty(id, {flags=1, properties})
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- set the linked sound property values to: volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=0 loop=true})
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
日本語 – 正體中文 – 한국어 – Dansk – Deutsch – English – Español – Français – Italiano – Nederlands – Polski – Português – Svenska – Русский |
Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause |