Getting Started with the Visionaire Studio Editor

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 22:38, 10 June 2022 by AFRLme (talk | contribs)

A'llo & welcome to the breakdown summary of all things to do with the Visionaire Studio: Adventure Game Engine editor.

Main Menu & Home Tab

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Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
File:Game25.png
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Characters: This is where you can create your characters, outfits & animations etc
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Scripts: This is the Lua Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)