Basic lua: Tables

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Revision as of 19:33, 3 September 2022 by AFRLme (talk | contribs)
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Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.

Creating Tables

Below I am going to show you how to create various different types of tables/arrays.

Index Tables

method 1: automatically generated index values
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1
local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
Basic lua (tables) 1.png

method 2: manually created index values
local t = {

[1] = 1,
[2] = "two",
[3] = 3,
[4] = 2 * 2,
[5] = "five",

}

local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
Basic lua (tables) 2.png

Keyword Tables

keywords & values
local t = {

["hello world"] = "hello world",
example = "this also works",
camelCaseExample = "this will also work",
snake_case_example = "as will this"

}

for k, v in pairs(t) do
  print(k ..": " .. v)
end

print("\n...but as you can see it does not necessarily return them in the order they were created")
Basic lua (tables) 3.png

Index Values and Sub-Arrays

auto generated index entries with sub-arrays containing keywords
local t = {

{x = 100, y = 300},
{x = 200, y = 111}

}

print("x = " .. t[1].x .. ", y = " .. t[1].y)
Basic lua (tables) 4.png

Keywords and Sub-Arrays

keyword tables with index based sub-arrays containing keywords
local t_texts = {

["English"] = {
    {txt = "hello world!"},
    {txt = "goodbye world!"}
},

["German"] = {
  {txt = "hallo welt!"},
  {txt = "auf wiedersehen welt"}
}

}

print( t_texts["English"][1].txt )
Basic lua (tables) 5.png

Advanced Methods and Table Functions

Below are various table functions & advanced methods for interacting with tables.

Table Concatenation

table concatenation without any formatting
local t = {1, 2, 3, 4}

print( table.concat(t) )
Basic lua (tables) 6.png

table concatenation with formatting
local t = {1, 2, 3, 4}

print( table.concat(t, ", ") )
Basic lua (tables) 7.png

table concatenation with formatting & specified table index range
local t = {1, 2, 3, 4}

print( table.concat(t, ", ", 2, 4) )
Basic lua (tables) 8.png

Table Insert

Index Tables

local t = {"one", "three"}

table.insert(t, 2, "two") -- insert "two" into index position 2
table.insert(t, "four") -- insert "four" at the end of the table

Keyword Tables

local t = {} -- empty table
t["hello"] = "hello world!" -- insert key "hello" along with a value into the t table

Quick note: Technically it's possible to mix & match keyword & index tables, but it's cleaner & less confusing all around if you don't. However feel free to use index values inside of sub-arrays if you don't want to use keywords, or keywords in sub-arrays of index tables.

Table Remove

Index Tables

local t = {1, 2, 3, 4}

table.remove(t, 3) -- table would now contain 1, 2, 4

Keyword Tables

local t = {

["one"] = 1, ["two"] = 2, ["three"] = 3

}

t["two"] = nil -- remove keyword from table by setting it as nil </syntaxhighlight>

Table Sort


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