Manual
Contents
Index
♠ An introduction to Visionaire Studio™
♠ Meet the team
♠ Visionaire Studio startup
♠ Main menu & options
♠ ...
♠ ...
An introduction to Visionaire Studio™ (top)
With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.
Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!
Meet the team (top)
Founder
Real name: Thomas Dibke |
Programmers
Real name: Alex Hartmann | |
Real name: David Stoffel | |
Real name: Timo Pokorra |
Web Design
Real name: Jeroen Alfes |
Support
Real name: Lee Clarke |
Visionaire Startup (top)
Create new game: creates a new game with no presets; for advanced users only! Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game! Load existing game: manually search for & load an existing .ved project file into the editor! Load recently opened game: select a project to load from the list of recently opened/saved project files! |
Quick Summary of the Visionaire Studio™ Editor (top)
Main Menu
File:
♠ New: Creates a new project file ♠ Save & run: Overwrite currently opened project & then run the game (ctrl+f9) ♠ Most recent: Lists 3 most recently opened or saved project files in memory; for quick loading ♠ Export team file: Save as team project file so multiple people can work on it ♠ Quit: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program |
Edit:
♠ Undo: Undo previous action (ctrl+z) ♠ Command list: Display a pop-up box which contains a list of all actions made during current session |
Tools:
♠ Explorer: Allows you to manually edit object properties; for advanced users only (ctrl+e) ♠ Build game: Compile & export your game for various platforms (ctrl+b) ♠ Generate action names: n/a |
Extras:
♠ Export texts: n/a ♠ Options: Configure the editor ♠ Run game: Run the game; game must be saved before running (f9) |
Help:
♠ Help: Opens up wiki manual in your default internet browser ♠ About: Pop-up a splash screen containing an image, team & program credits |
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |