CreateScreenshot

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 19:20, 10 March 2013 by AFRLme (talk)

Command History

Available since v3.7


A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.


Syntax:

createScreenshot("filename", {flags=1, clear=true|false})


Example 1: basic save screenshot to x folder! (if a file with the same name exists: it will be automatically overwritten!)

-- save to "screenshots" folder as "filename.png"!
createScreenshot("screenshots/filename.png")

Example 2: save screenshot to x folder & include time stamp!

--[[ add this as an execute script action inside of a key input ...
change "filename to whatever you like! --]]

-- save to "screenshots" folder as "filename_date(yyyy/mm/dd)_time(hh:mm:ss).png"!
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/filename_" .. time .. ".png")

-- save to "screenshots" folder as "date(yyyy/mm/dd)_time(hh:mm:ss).png
createScreenshot("screenshots/" .. time .. ".png")


Arguments

filename: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.


Flags

clr/clear
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.


Return

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