Global Command: createHapticEffectCondition
From The Official Visionaire Studio: Adventure Game Engine Wiki
Create a constant haptic effect for devices supporting haptic effects.
Syntax
createHapticEffectConstant(effectType, length, delay, level, attack_length, attack_level, fade_length, fade_level, effectDirection [, dir0, dir1, dir2])
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | |
length | int | |
delay | int | |
level | int | |
attack_length | int | |
attack_level | int | |
fade_length | int | |
fade_level | int | |
effectDirection | string | |
dir0 | int | |
dir1 | int | |
dir2 | int |
Return values
Type | Description |
---|---|
integer | The id of the created effect. |
Examples
Example 1: Create a constant haptic effect and start it.
local effectID = createHapticEffectConstant('constant', 1000, -1, 0x6000, 1000, -1, 1000, -1, 'polar', 20000)
startHapticEffect(effectID)